Macro
/ac "Fell Cleave" <t>
/ac "Inner Beast" <t>
If you are in Deliverance, Fell cleave will go off. If you are in Defiance, Fell Cleave will be ignored and Inner Beast will go off. You're welcome #unclunky
Wanting higher skill floor and greater returns would both make the warrior more powerful and distinguish the great warriors from the good warriors. Currently it has the largest self heals, highest dps, exceptional mitigation and aggro and the skill floor isn't really that high for the class while also having almost no negative trade offs for any of this. This makes it the easiest to use effectively. Im not saying to nerf any of this, im saying increase these things while adding a layer of depth and complexity to a degree that would make it more powerful for those who know the ins and outs of the class. The trade off being that those who weren't as good wouldn't see as much efficiency from the class but this is something that is already true for the other tank classes and most classes in the game. Granted this would likely result in some backlash by the ppl who like "ez mode" results much like the when bard skill floor and drg skill floor increases were implemented but that's to be expected.
You get an error message when using that either way, don't you? That kind of annoys me.
And sometimes, macros just don't seem to work. My PLD partner had his provoke macro not actually have the ability go off after saying something in chat enough times, to where I don't want to use a macro for anything that could actually be important to battle. Thanks though.
Chat macros can do that, that's why I leave the line out. With this macro, and the same can be made for SC/Decimate, you'll only see the error message if you're in Defiance due to FC not going off. You can filter out system messages in your chat log to get around this also. Believ me when I say this is not clunky as I use it every 15 seconds when in combat.You get an error message when using that either way, don't you? That kind of annoys me.
And sometimes, macros just don't seem to work. My PLD partner had his provoke macro not actually have the ability go off after saying something in chat enough times, to where I don't want to use a macro for anything that could actually be important to battle. Thanks though.
Wanting higher skill floor and greater returns would both make the warrior more powerful and distinguish the great warriors from the good warriors. Currently it has the largest self heals, highest dps, exceptional mitigation and aggro and the skill floor isn't really that high for the class while also having almost no negative trade offs for any of this. This makes it the easiest to use effectively. Im not saying to nerf any of this, im saying increase these things while adding a layer of depth and complexity to a degree that would make it more powerful for those who know the ins and outs of the class. The trade off being that those who weren't as good wouldn't see as much efficiency from the class but this is something that is already true for the other tank classes and most classes in the game.![]()
You should just use the macro that swaps out the moves when you switch stances, that way its always on the same button ( and you can Queue the attack it since it will be the base skill and not a macro)A reason to use fracture.
Fell Cleave/Inner Beast and Steel Cyclone/Decimate be the same damn button. It's a waste of two spots on my bar at all times, since I don't want to make a clunky macro to deal with it.
A high potency combo I could use instead of BB. Maybe off of Maim, along with SP and SE, but has just straight damage. I ride my PLD's MT's threat pretty hard, and pull it sometimes when just trying to do my highest DPS combo.
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I would be happy if they just didn't change anything about war. Just leave it the way it is. Very balanced job.
I want to see no changes, for WAR is fine as is.
Things I'd like to see:
- Unchained equivalent for Deliverance that raises crit/dmg, same CD/duration as Unchained.
- New Infuriate that enables you to stack up wrath/abandon to 10. Fades after you hit 10.
- Defensive buff that eats the current amount of stacks - somewhat weak at 1 stack, quite strong at 5, very strong at 10.
- Cooldown that increases your defense by the cost of attack power in defiance while heavily increases your attack power in deliverance for the cost of defense - gives one stack.
- Counter skill that deals damage if you get hit within your gcd. If you don't get hit within that gcd at all, you get a vuln up debuff for one gcd period.
Last edited by Shikiseki; 01-20-2016 at 06:45 PM.
I want to see the parry removed from Defiance. Put almost any other stat on there, just remove that awful parry.
Also, Fell Cleave II.
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