I would be happy if they just didn't change anything about war. Just leave it the way it is. Very balanced job.
I would be happy if they just didn't change anything about war. Just leave it the way it is. Very balanced job.



Things I'd like to see:
- Unchained equivalent for Deliverance that raises crit/dmg, same CD/duration as Unchained.
- New Infuriate that enables you to stack up wrath/abandon to 10. Fades after you hit 10.
- Defensive buff that eats the current amount of stacks - somewhat weak at 1 stack, quite strong at 5, very strong at 10.
- Cooldown that increases your defense by the cost of attack power in defiance while heavily increases your attack power in deliverance for the cost of defense - gives one stack.
- Counter skill that deals damage if you get hit within your gcd. If you don't get hit within that gcd at all, you get a vuln up debuff for one gcd period.
Last edited by Shikiseki; 01-20-2016 at 06:45 PM.
I want to see the parry removed from Defiance. Put almost any other stat on there, just remove that awful parry.
Also, Fell Cleave II.
Ideally, a bit more controlled chaos, and a bit more things to press, if that can be done without bloating. Possibly a bit more attack speed.
Ability redundancies consolidated, button-wise (FC and IB, SC and Decimate).
Ability-based healing to scale with Defiance, Convalescence, and Mantra. Equilibrium reduced to 900 potency to compensate. (Does 10% less on average, but 5% more with Convalescence.)
A Rampage ability. No idea how it would work, but I want something of this sort.
Possibly a Fracture revision to make it not just another lame DoT. I don't mind using it at 4-5 stacks of Abandon, but it otherwise feels really lackluster, even as a 300 potency ability, given that it doesn't give any stacks.
Possibly a Inner Beast revision to make it more useful when the damage taken is little, such as by perhaps granting a combination of Defense and self-healing for six seconds based on your current health (the higher your %HP is, the more Defense it gives but less healing), making it more useful for healer-less scenarios. Over the duration, any self-heal over-healing you do extends your maximum HP for 6 seconds, at the end of which it fades over the next 6 seconds. (Would like to see some PLD and DRK self-healing buffs to balance this out.)
Maybe something like a Steelguard ability, that would excel for taking numerous small hits for increased MT damage thereafter.
Some kind of deadlock ability, like a channeled stun, where you can continue a flurry of accelerated autos while holding the enemy's weapon in a strong bind or outright holding the enemy off the ground with one arm? Ehh, nah.
Raw Intuition doing something more interesting than just 20% mitigation with a side of Don't-Let-Shit-Get-Around-You-Without-Awareness!! (?)
Honestly, the job is just really solid already. I don't find it quite as fun as DRK when DRK's owning its mana generation capacity, but it's pretty great. Honestly, so much I would like to revise for DRK, or even PLD, but hardly anything for WAR.



I wanna see War study under The Source just like that guy from Krypton.
And seriously along these lines, make the story good? I don't think this should be hard for square, but most of the 50-60 stories were crap. War was basically a RoeBroFest. And all about limsa again which made it feel more like marauder 2.0 than warrior expansion story.
Give us no abilities but make the story awesome and more involved with harnessing inner beast, iron will, (not the abilities) and overcoming insurmountable odds through sheer force of manliness rather than foo foo dark or light magics and I'll be happy.
If drk is silver age Guts, War is Golden Age Guts.
That seriously was a spa-day with the RoidsRoerriors questline...And seriously along these lines, make the story good? I don't think this should be hard for square, but most of the 50-60 stories were crap. War was basically a RoeBroFest. And all about limsa again which made it feel more like marauder 2.0 than warrior expansion story.
Give us no abilities but make the story awesome and more involved with harnessing inner beast, iron will, (not the abilities) and overcoming insurmountable odds through sheer force of manliness rather than foo foo dark or light magics and I'll be happy.
If drk is silver age Guts, War is Golden Age Guts.
I have to wonder though, how do we actually get more of a feeling of harnessing our Inner Beast? I mean, even as it is now, it doesn't feel like our Inner Beast is even really involved in the ability. It just feels like another mitigation tool, though at least one that has a somewhat uniquely modifiable usage rate. It's a solid tool, but it just doesn't feel especially relevant to the name. The same could be said for Equilibrium, but to a lesser degree imo; at least it lets you compensate for either form of sort of over-extending yourself (in HP or TP). If it was actually based more on what you were doing in each stance, and actually finding that equilibrium, then it'd fit much more to its name (though quite likely would not be as effective a tool). It'd be great to see something that actually gives identity intrinsically, not just by its own and surrounding abilities' practicality and synergy... as great a WAR as that does make.
P.S. In a way... as DRK-looking as the Berserker armor is, shouldn't that kinda be the WAR's thing?
fracture trait that makes it have some sort of fun/interesting effect in addition to the endlessly arguable dps increase in the realm of... 1% iirc?
A leap(or charge/rushdown) attack and/or warcry. The leap attack would ideally be a low potency aoe with zone targeting, and either a dot or other additional effect like vuln up or a second stun or some sort of damage down effect. I'm sure all of these would cause outrage amongst drks and plds, even though GOOD drks are actually outparsing warriors these days.
The warcry would have similar effects (maybe a dmg up or skillspeed up buff for 5/10s?) but with an additional wrath stack mechanic. If we want to get really fun make it do different things in defiance and deliverance.
As far as raw defense goes I have to violently disagree with other suggestions. Raw intuition closed the only gap in warriors defensive options. Everyone compares RI to shelltron when if anything RI is like gimpy rampart and shelltron is like a gimpy but instant IB. At the most they should get at this point is something like another layer of bloodbath. Maybe something like life surge, I can see that being a lot of fun to stack with berserk and bloodbath.
Everyone rants about fell cleave and ST dps, but RI has been one of warriors most empowering new tools imo. Giving War more defensive cds would further homogenize all tanks while allowing WAR to further monopolize the "best tank" slot.
Of course if every tank got tankier and all these new additional abilities were needed to survive, this argument would be moot. But at some point defensive CD's are all planned and executed way easier than offensive cds. I think this is what the "tanks should be tankier" camp on these forums are missing. Tanking past a certain point hits a ceiling where you're just spamming additional CD's at additional points in any given fight. If you can't adapt to using some basic offensive CD's I have a hard time believing said players would feel any additional reward from a higher raw mitigation ceiling. Such a ceiling still wouldn't empower vit stacking or other bad play habits. People would still be frustrated but would come up with a different excuse to justify their personal shortcomings rather than "the evil dps meta".
Last edited by ArdorGrey; 01-17-2016 at 02:19 AM.

I want to see the blur between warrior and dps actually be split. Being able to tank and dps in one hurts the holy trinity and paladin specific.
*combine IB/FC and decimate/SC to conserve space.
*make me want to use fracture regularly
*gap closer
*defiance parry boost replaced with anything
Bonus: actually combine FC and IB. Not just the buttons...hehehehehe
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