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  1. #1
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    Love the diversity concept something has to be done about it. We either find a way to split each job with skill trees or have the classes split into different jobs. Example conjurer to WHM or GEO. I was thinking why not add another weapon to each job that alters the jobs play style. I just wrote a topic on it. But here is a brief example take Bard it could equip a bow for dps or equip a flute to heal. So depends on what weapon you have on hand your skills u have will change according.
    (0)

  2. #2
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Looking at the way this game was being set up earlier it seems that they had the groundwork for each class/job to be able to perform two types of tasks in battle.

    They had things like Bio and Dia. Party buffer that gives spikes that give you back MP when hit.

    They do not want to add a support role to this game, that is fine. Then let certain jobs have a side of them that lets them support the party to an extent. This game thrives so much on doing DPS so fast but lacks a lot of the defensive abilities. If we had ways to place debuffs on monsters (includes bosses..) as well as being able to enhance our party's survival somehow..it would help a bit.

    I support the two ways a job could play. PLD's could get a their sword oath boosted and attacks enhanced while in that mode. They also are about protecting, so giving a party wide AoE defensive boost while off tanking could go a long way.
    (0)