Quote Originally Posted by RiceisNice View Post
MCH and BRD share too many parallels to each other, almost to the point that they are essentially the same job with some differences. Are there any plans to dehomogenize their gameplays from each other to the same extent you'd see from the three melees and both casters? Are there any plans to re-implement the original design of MCH centered around using different barrels and a more involved ammunition/turret mechanic?
Similarly, are there any plans to re-implement BRDs original design centered around mobile, fluid gameplay?