


You do know that Ser Grinnaux of The Heavens' Ward uses the Duskwight model correct?Sorry, this bothered me and I couldn't resist replying. Grinnaux is dark brown skinned - not grey - which points towards Wildwood. However Jandelaine, the hairstylist, is pale enough to pass for a Duskwight and he also is of House Dzemael.
Just to keep in topic of lore questions (sorry if these have been asked before):
Are only elezens capable of transforming into dragons by drinking their blood or are hyurs and the other races vulnerable to it?
Lyrics & Music:
not sure if my post is relevant, so please excuse me if I made a mistake. (>_<)
- Besides Ravana, What was the most challenging lyrics to write?
- What about the most challenging song to sing (in studio/ live)?
- Any funny stories to share during some of the recordings/performances you did?
Finally, a message to Koji Fox:
I got to watch E3 in 2014 & I was still learning about the developers/FFXIV team and thought you were a translator for the event only but I was very impressed, inspired & motivated to do my best in learning more Japanese. It's really interesting to hear about your work experience in general and when you talk about FFXIV I can see the passion which is really amazing. I enjoy watching your panels too, sometimes it feels too short! please continue to do your best with localization work, writing lyrics and singing.
I look forward to watch the producer letter live!

What, exactly, are the lore mechanics behind the "Raise"-style spells available to players and seemingly other experienced conjurers/white mages/et cetera?
It seems fairly clear that the healers of the realm cannot simply restore the deceased to true life at will - in the conjurer questline, Sylphie fails to raise a fallen Wood Wailer minutes after his fatal wound, and Edda's infamous attempts at raising the long-deceased (to say nothing of the nature of the injury!) led to piles of undead horrors and attendant voidsent. And yet, simultaneously, the ability to Raise in combat seems to be somewhat in-lore - the debuffs act as though the event occurred, and the same conjurer questline makes it clear that Sylphie could have conceivably saved that man's life with more proper training.
So what precisely are the "magical mechanics" of such spells in lore? Are they essentially "magical defibrillators" - spells that, while incapable of truly "raising the dead", still prevent "proper" death in a body which is suffering various kinds of organic/cardiovascular failure? Is the one "Raise" spell on our bars meant to cover a whole battery of advanced healing litanies for major injuries, from non-fatal skeletal fractures to more potentially lethal organ-puncturing wounds? For that matter, how potent are the Cure-type spells - do they simply soothe injury or are we talking "cuts seal shut before your eyes" levels of power, even with Cure 1? Also, how widely available is this sort of magic to the average Eorzean? Has it increased the standard of "medicine" in Eorzea and beyond?



On the marauder questline, specifically the "Bringing down the Mountain" quest, Solkwyb, the conjurer tasked with the job of healing the WoL, remarks that, due to the effects of the Infirmity status casted on the WoL by Kujata, she can "barely close" the wounds. My question is: how does Cure, Physick and Benefic works? Do each of them have their own method of "closing wounds" (for example, augmenting the regenerative power to close the wound or materializing biological tissues from aether)?



Krile mentions that every manifestation of the Echo gift is different but she's really the only marked example of this so far, or at least the only one where it's really noticeable. Is there any chance we could see some other variations soon, maybe even to the point that it could become another element of character customisation?



I noticed that the Primal Steeds and Kirin seem to have a Color scheme going for them that made them have at least one color the Rainbow each
Now was this intentional or just a coincidence
- Aithon: Red and Orange
- Gulfaxi: Brown (Orange) and Yellow
- Kirin: Black and Yellow
- Xanthos: White and Green
- Boreas: White and either Cyan or Blue
- Enbarr: Blue and either Turquoise or Cyan
- Markab: Violet and Purple
Last edited by Morningstar1337; 01-21-2016 at 02:51 AM.



Speaking of which, can you explain what the naming conventions for the steeds are. All I know is Boreas (Greek god of the north wind) and Kirin (Chinese mythical beast)



Can you give us some insight into Keeper of the Moon homelife? I'm especially interested in the position of males in society, since we have so few males of this clan in-game (even compared to Seeker males) and almost no lore for them.
Based on the tiny bit of lore in the naming conventions post, I'd originally guessed that, male Keepers might take on a more traditionally feminine role, kept safe at home with the kids while the females go out and do the rougher work, and worked this into my character's backstory...But in unofficial discussions I often see the idea that Keeper males spend most of their time alone, only coming into contact with family units when they're wanted for breeding. So what are Keeper family dynamics actually like, or will we actually get to see an in-game example sometime?
I've always been a fan of the airships, boats, and rafts they have in XI where you could actively ride and see scenery and even fight on the ships. XI's travel aspects were amazing, and quite enjoyable. Even random "pirate attacks" on certain boats proved to be quite exciting. I'd love to see aspects like this added to XIV, or at least an alternate 'slower' way of travel that can be used for fishing or other adventures. Is there any plan for the ability to actually ride these ships without it merely being a short cut-scene?

This question is about the Calamity with regards to the Au Ra!
I assume most, if not all, Au Ra would still have been on Othard when the Calamity happened. I also assume the Calamity affected Eorzea the worst, since that's where the debris fell; but its effects seem like they would have been worldwide to a certain extent. What knowledge, if any, would the average Xaela or Raen Au Ra have had about the Calamity before arriving on Eorzea? What would they have seen and felt at the time of the Calamity? Were any Auri individuals injured or killed as a result of the Calamity? I assume different Auri communities would have different names for such an event; or is there a loose consensus among them?
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