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  1. #11
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Yeah its just driving home that war isn't "squishy" at all on tabk busters. One you realize that defiance=shield oath and IB=rampart, all of wars "crappy" CDs are built onto that already very sturdy base. I still don't know why the myth persists that war is the "squishy" tank.
    (0)

  2. #12
    Player
    BlackenedTiamat's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    47
    Character
    Blackened Tiamat
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    i play one ps4. i find it extremely beneficial to only use two sets of crossbars.

    my first crossbar has my main dps/tank rotations on the "R2" side. and main def cds on the "L2" side, besides Thrill and Inner Beast (more to follow as to why.)

    2nd hotbar-

    L2 side

    Left D/PAD- Defiance
    Up D/PAD- Deliverance
    Down D/Pad- STR Pot
    Right D/Pad- Convalescence

    Triangle- Provoke
    Square- LB
    X- Fell Cleave
    Circle- Decimate/Marker

    R2 Side- (Mainly Defiance related skills.)

    Left D/Pad- Thrill of Battle
    Right D/Pad- Equilibrium
    Down D/Pad- Second Wind
    Up D/Pad- Storm's Eye, reason its here is due to convenience of use.

    Triangle- Infuriate
    Square- Unchained
    Circle- Steel Cyclone
    X- Inner Beast.

    i also macro Awareness with Raw Intuition to save space, But mainly because it compliments Raw Intuition very nicely.

    this is just what im use to. to each their own really. do whatever is comfortable. I find it less convenient to use skills that are on the L2 area of the controller. so all my main attack abilities are easily accessible on "action" buttons. Besides Storms Eye, idk why its so comfortable to use it there lol.
    (0)
    Last edited by BlackenedTiamat; 01-18-2016 at 03:36 AM.

  3. #13
    Player
    BlackenedTiamat's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    47
    Character
    Blackened Tiamat
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    when it comes to magic based attacks. its always important to look to your other players in the group. have a BLM? Apoc is an instant cast skill they have.

    If a BLM has an issue with using it, then theyre not a good BLM.
    (0)

  4. #14
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    The more I read these forums the more apparent the class devs idea of the pld shield block isn't a consideration of the player base. You can see in all these posts about war and pld very rarely is pld block considered. I assume its because in the raid meta block and parry can't be counted on for mitigation.

    alot of people ask for pld to get an aoe damage spell because the current meta is to deal damage. Pld doesn't get aoe because it can block autoattacks and a war can't gen wrath to spend on mitigation using overpower. This keeps the class idea of pld being defensive and war being an offensive tank but doesn't work in the current meta.

    Look at IB it reduces all damage by 20% and costs stacks. Pld blocks for more mitigation but it's rng can proc 5 times in a row or not at all and only physical. Blocking a flatten was awesome your health would barely move but your healers healed like you didn't block anyway cause they can't afford it if you didn't.

    inner beast being a skill also makes it makes it better for stacking with cool downs on tank busters. I guess sheltron can do this now but for more mitigation against physical. Imo the devs need to reavaluate the role of block in the content design.

    Also thrill is often over looked. Its as good as rampart for increasing your eHP to eat a tank buster but lacks the natural eHealing rampart provides. For single hit spike it holds its own pair it with con for ongoing mitigation.

    Pros and cons they are very well balanced. But content design is highlighting the cons of one class.
    (1)
    Last edited by Einheri; 01-18-2016 at 04:09 AM.

  5. #15
    Player
    Ishmachiah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Ishmachiah G'tenpe
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Divine_Intervention View Post
    3) Gamepad layouts - I play on ps4, and while i've gotten my hud layout and hotbar layout to something i'm USED to, i'm aware that it's not very... Is optimal the right word? What do you guys have going on, any advice?

    I play on PC, and I use a gamepad. I prefer the UI setup for the gamepad more so than that of the keyboard and mouse. Holding down right and left bumpers or right and left triggers for various abilities is simple, easy and much preferred by many, including myself.
    (0)
    "What is this? You must forgive me, but I was not expecting company. As you can see, we are somewhat preoccupied right now, but no matter. As I am a gracious host, I will tend to you... Personally." ~ Nexus-Prince Shaffar.

  6. #16
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Izsha View Post
    Yeah its just driving home that war isn't "squishy" at all on tabk busters. One you realize that defiance=shield oath and IB=rampart, all of wars "crappy" CDs are built onto that already very sturdy base. I still don't know why the myth persists that war is the "squishy" tank.
    Probably because we have a lot of really bad warriors, especially now that they're the current favorite tank.
    (0)

  7. #17
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Einheri View Post
    snip.
    I don't think many intelligent posters think any of the things you've assumed.

    Nor are some of the larger points you've made true.

    PLD isn't the defensive tank. WAR also isn't the offensive tank. This has nothing to do with the meta. The issue is tanking is not such a duality, it is a singularity in the case of WAR and not in the case of PLD. On one hand, you see dev comments about how PLD can't have damage because they're a defense focused tank. On the other hand, you see WARs with internal synergy that means their damage increases their survivability and their survivability increases their damage. Nevermind the reality that even in terms of pure defense, WAR outclasses PLD.

    There is a massive inequality here. WAR defense is on-par or better than PLD. PLD offense lags behind WAR by a country mile. If you want to make PLDs the better defensive tank, then make the difference equal. In most cases, you see WARs dealing 130%+ of a PLD's DPS. Why doesn't a PLD have 130%+ the eHP of a WAR? If there are scenarios where you cannot pass a DPS check without a WAR, there should be scenarios where a PLD is the only tank that can live through incoming damage.

    However, that's just horrible design. So, nobody is asking for that type of garbage. They are asking for homogenized balance instead. That is why you see requests for more AoE damage and whatnot.

    Do people consider block? Yes, obviously. People consider PLD better in A2S partially because of block. For content like A3S and Thordan EX, block is huge. Obviously people acknowledge the usefulness.

    Content design obviously plays a big part in class balance. But, that is more in relation to DRK and PLD because of their differing damage affinities. Outside of very specific situations, WAR will never be forced out of content and double WAR could easily be better even if you adjusted content to be better for PLD.
    (0)
    Last edited by Brian_; 01-18-2016 at 06:35 PM.

  8. #18
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I play with a controller too, and once you're accustomed to it, it is as effective as mouse/keyboard.

    My two tips to make it smoother :
    1) Make one macro for Defiance and one for Deliverance. In each macro, you can set the action tied to your stance at the same spot "Inner Beast/Fell Cleave" and "Steel Cyclone/Decimate". It will help save some space.
    2) Display a hotbar to put every CD not in your main crosshotbar so that you can see when each one is ready.

    Enjoy your WAR.
    Quote Originally Posted by Brian_ View Post
    Why doesn't a PLD have 130%+ the eHP of a WAR? If there are scenarios where you cannot pass a DPS check without a WAR, there should be scenarios where a PLD is the only tank that can live through incoming damage.
    This is exatcly what they don't want...and why we're screwed.
    Or, they could improve PLD to bypass most of the tank swap/dual tanks setup (And reducing even more its DPS for balance). Your choice : Two tanks or one PLD.
    (0)
    Last edited by Reynhart; 01-18-2016 at 06:57 PM.

  9. #19
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Einheri View Post
    Also thrill is often over looked. Its as good as rampart for increasing your eHP to eat a tank buster but lacks the natural eHealing rampart provides. For single hit spike it holds its own pair it with con for ongoing mitigation.
    Thrill and Rampart are not equivalent. Rampart increases eHP by 25%, ToB only by 20%.
    (0)

  10. #20
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alphras View Post
    Thrill and Rampart are not equivalent. Rampart increases eHP by 25%, ToB only by 20%.
    that's true if its additive and not multiplicitive
    defiance + thrill is a 50% increase in hp not a 45%

    Shieldoath + rampart is a 36% damage reduction and not a 40%

    ((20000x1.25)1.2)=30000 or +50%
    ((25000).8).8)=16000 or -36%

    25k dam would kill any 20k hp tank in tank stance popping either thrill or rampart would allow the tank to survive with 20% total hp left
    (0)

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