The Idea of Bastion
So another idea that came to mind when thinking of "Conquest" in this game, but a game mode I'm calling "Bastion" The idea is that the 3 Grand Companies are doing a training exercise and each gets a fortress. Now these fortresses start off small with wood constructed walls etc. But the idea is that you want to defend your Fortress while also destroying the other Grand Company Fortresses. Also to give this more of a grand scale, you will have NPC's added to your brigade to aid you (which are notably weaker then Players of course).
The Role of the Disciple of Hand
This is how the mode differs from all PVP before it. The idea as a Hand is that you are to maintain the structure, when a barricade, wall, etc. goes down. It is your job to grab the tools and items required to repair it and "Get to work." You need to maintain the base so that the team can run and win. But not just that but you also upgrade structures, like changing walls from Wood to Stone, to Metal, etc. Also adding cannons and different types of NPC offensive structures, as well as creating upgrades to armor and weapons for NPCs (no not crafting each NPCs outfit, but in a general sense, you craft metal armor and now all NPCs will have metal armor).
The Role of the Disciple of Land
Your job is to gather like it's going out of style and provide resources for the Hands to be able to repair and upgrade items for your fortress. You will be located behind your base so it is not easy to get to, but you are still open to being attacked which is why the role of NPC and War/Magic defending you is vital for success. The items you harvest, are turned into an NPC vendor and it is immediately sent to the fortress as resources.
The Role of the Disciple of War/Magic
Your job is to protect your Fortress/Hands, protect your Land Harvesters to keep resources generated, but to also siege enemy bases or interfere with enemy base resource generation by eliminating land harvesters. It's all about tactics and what you want to bring to the team.
Why do this?
Currently there isn't a real objective based mode in this game that brings all types of players into it and make them all feel viable and useful. This game mode makes everyone work hard and together to win, but also making hand/land players have something they can do with their war/magic friends and actually contribute in a big way. Also feeling like you're taking on something grand in scale just makes it feel far more exciting and interesting.
Also unlike some of the other PVP game modes there are many ways you can choose to play, either you can go: impenetrable defense and bleed out the enemy's resources to win, you can go conquerer and dominate all enemy bases for a speedy win, you can go heavy on land/hand classes and build up your defenses and NPCs to out buy the enemy teams, or you can employ assassination tactics by sending in people to kill hand/land players (Ninja Stealth has never been a scarier ability haha). It just opens up for a wealth of tactics and play, Ebb and Flow that would be so great to see.