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  1. #18
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alhanelem View Post
    You're not getting it at all. Did I say blue and red mage existed in this game? it was an example to make a point. You have a closed minded, dated perspective of what you feel a magic user should be. The action system in FFXIV was specifically designed for freedom and flexibility to allow people to adapt any class to a particular play style. If I want to stand near the enemy I'm fighting, with a shield and using my (formerly magical) attacks and casting spells and debuffing and everything, that's my perogative. Up until 1.19, all of THM/CON's skills were viable and useful at least in specific situations. Now a good third or so of THM's skills alone have been nerfed into oblivion by the changes made to wands and staves. Rather than being removed or ignored, these skills need to be fixed so that players are not punished for their efforts at creativity.

    FFXIV was the first MMO I'd ever seen that didn't lock you into standard cookie cutter roles by class. I suppose WoW had that to a slight extent with certain classes having talent tress that can significantly change their roles.

    At least right now the action freedom still exists, and it's the job system that will specialize players into roles, while the class actions can still be mixed. That shouldn't be thrown away, it should be harnessed. The broken actions need to be fixed.
    I orginally asked for them to put mage weapons back to the way they were (Magic potency instead of phycial dmg) and here you are saying that the reason the spells are nerfed on melee is due to the change they made to the mage weapons in 1.19.....(although this is clearly not the case) but seeing as you think that what the hell are you argueing with me about ?
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    Last edited by Jinko; 11-01-2011 at 10:18 AM.