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  1. #41
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by DeadRiser View Post
    Did it ever occur that Ifrit might not be weak to Wind?

    I mean look at bombs, they are fire but weak against fire. If you catch my drift, try other spells?
    Bombs are an unusual case, and in almost every final fantasy they are weak to their own element. This makes sense, as they are bombs, they're kinda packed with explosives, and explosives and fire mix a little too well. As for why snolls and djinns are weak to ice and dark in final fantasy 11, I'm not sure, other than maybe they're getting too much of their own element and becoming unstable from the excess energy, which causes massive internal damage. Or something.

    Bombs are just defective monsters, ok? leave them alone ( ;; )
    (1)

  2. #42
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chardrizard View Post
    Lancer doesnt have AoE WS, which is what you need in strongholds because there are tons of mobs.
    LOL? Learn about the Class first, before you talk. Lancer DOES have AoE Weaponskills.

    Skewer is "Enemies in between".
    Doomspike is "Enemies in between".
    Legsweep is "Frontal Cone".
    Heavy Trammel is "Nearby Enemies".

    So that are 4 "AoE" Weaponskills and Marauder got 5. Just it has 1 less its the same as having none at all? Get your facts straight please.
    (1)

  3. #43
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    We have been hearing lots of feedback regarding the Disciple of Magic weapons from Ifrit, so we are planning to make adjustments based on your feedback to both current and future weapons, as well. Keep it coming!
    Sword also need, Tank's stats imho..
    (0)

  4. #44
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I can say from playing with the lance, staff, cudgel, and sword... That they are almost all garbage. The lance being the best out of those. Mage weapons need some major help seriously. We need real Mage stats. Gladiator has become such a fail class that everyone in my ls uses MRD for tanking now. So the swords are collecting dust. Let's not even get started with the bow.. SE, if you keep nerfing archers no one is going to play it. Can you please do me a favor and learn how to balance and not nerf every damn class. You should be buffing the weaker classes to compensate.

    Remember players will always pick the easy route. So if you make all classes truly balanced and fun to play we won't see the fights like at ifrit... 5 lnc 1 Mrd 2 healers.. And for the love of moogles, please make a private server and let us test these fights. I'm just so sick and tired of either being asked to go cnj or lnc all the time. I want to play other classes as well.
    (4)

  5. #45
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Lazy to start a new topic, but judging by the weapon design, I would like Ifrit to just drop horn, and then the one who got it and make craft into any choice of weapon he want.
    (1)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Alise View Post
    Lazy to start a new topic, but judging by the weapon design, I would like Ifrit to just drop horn, and then the one who got it and make craft into any choice of weapon he want.
    Or you can get the horn and exchange it to NPC for whatever weapon you wants, much easier this way because there is no need to look for crafters.
    (0)

  7. #47
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Nero View Post
    LOL? Learn about the Class first, before you talk. Lancer DOES have AoE Weaponskills.

    Skewer is "Enemies in between".
    Doomspike is "Enemies in between".
    Legsweep is "Frontal Cone".
    Heavy Trammel is "Nearby Enemies".

    So that are 4 "AoE" Weaponskills and Marauder got 5. Just it has 1 less its the same as having none at all? Get your facts straight please.
    Sorry, weak WS doesn't counts. Doomspike is the only notable one, but still it needs mobs to be lined up. You wont hit everything when you pull tons of mobs at stronghold. Marauder is far superior in terms of total damage compare to Lancer. Yes, i have both at lv50.
    (1)

  8. #48
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chardrizard View Post
    Sorry, weak WS doesn't counts. Doomspike is the only notable one, but still it needs mobs to be lined up. You wont hit everything when you pull tons of mobs at stronghold. Marauder is far superior in terms of total damage compare to Lancer. Yes, i have both at lv50.
    You said LNC dont have AoE's at all, i proved you wrong.

    Now you are going from, LNC not having AoE's to MRD > LNC? Make up your mind. I Never said that LNC AoE's are decent, i just stated that they exist unlike you said they dont.

    In fact MRD can pull out more DPS if you have Mobs clustered around you, but thats about it. Go on a single Target and LNC will out-DD every MRD easy, if you know how to play it. But thats far away from the original Topic right now, so i will stop at this point.
    (0)

  9. #49
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Bayohne View Post
    We have been hearing lots of feedback regarding the Disciple of Magic weapons from Ifrit, so we are planning to make adjustments based on your feedback to both current and future weapons, as well. Keep it coming!
    This is great news, but can something please be done about Ifrit's loot system also? Why can't he just drop a token that you can exchange with an NPC somewhere for the weapon you want?

    Last night alone:
    You may possess only one Ifrit's bow at a time.
    You may possess only one Ifrit's cane at a time.
    You may possess only one Ifrit's harpoon at a time.

    But I have yet to get the weapon for my main class.
    (3)

  10. #50
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alhanelem View Post
    Got news for you. They can't do that even if they wanted to, since the basic actions and TP attacks are all nerfed into oblivion with wands and staves, almost as if the expect magical damage types. In fact, that magic potency that was 'stripped' from existing weapons is not even the problem, as even the non-dated weapons are completely ineffective for anything, magic or otherwise.

    Maybe you don't want to "melee" but I want all of the actions that I learn to be useable. That includes both the absorbs which are so pathetic they're useless and that skills like Flashfreeze and Damnation which used to be useful skills and are now useless garbage.

    Players should be able to be creative with their actions, which the original combat system allowed. After all, you can't set all of your actions from your own class, especially on Disciples of Magic. Disciples of WAR can set magic, especially cures and buffs. and so can we set other classe's skills.

    In short, please don't project your closed-minded perspective on others. Magic and close combat do not have to be mutually exclusive, as has been demonstrated with classes like blue and red mage in previous games.
    This isn't about being closed minded, how about they fix the classes that you know actually use magic first before making them worthwhile on non mage classes.

    Blue and red mage has nothing to do with this, seeing as they don't exist in this game and if they do plan to add those job later down the road they will no doubt retune certain spells.
    (0)

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