The problem is Ifrit itself, the Darkhold Ogre for example is still reasonable. Maybe because Ifrit fight is mostly scripted instead of direct targeting like Ogre, for some strange reason they buff Ifrit Magic Resistance over 9000 >_>1500 on what exactly, because you sure as hell ain't getting those numbers on a HNM (Ifrit)
Ifrit should be weak as hell to Wind, based on the games elemental wheel but you are lucky if you get 300 on a Tornado with all your spell buffs.
Thank god they are planning on fixing mage spells in one of the updates, hopefully it 1.20.
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