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Thread: Ideas for Monk

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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    Ideas for Monk

    Please note that I have not and will not play PvP so all these ideas come from a PvE standpoint.

    Haymaker - I think this should be put on a 30s or 60s cool down off the global timer. You could remove the slow effect or lower the potency a little or maybe both to compensate.

    Touch of Death, One Ilm Punch - I think these should be swapped somewhat. I think One Ilm Punch should have Touch of Death's DoT effect at a reduced tp cost. (Touch of Death isn't worth 80 tp to me). For Touch of Death, I think it should be a ranged attack that works like Wave Fist from Final Fantasy Tactics. That way lower lvl Monks could pull enemies out of groups to help lvling.

    Arm of the Destroyer - Not sure what you could do with this move except raise it's potency and possibly remove the silence effect to compensate???

    Purification - Should be unconnected from Chakra stacks. It's on a 2min timer and doesn't even recover as much tp as Invigorate.

    Meditation, Forbidden Chakra - I think they should do away with Meditation and just give you Forbidden Chakra. When you learn Forbidden Chakra you then start accumulating Chakra stacks when you use Snap Punch, Demolish, or Rock Breaker from their preferred stances or during Perfect Balance, similar to Wrath stacks on Warrior.

    Tornado Kick - I think when you learn Tornado Kick you should unlock a forth Grease Lightning stack that doesn't increase your damage or attack speed, but allows you to use Tornado Kick once every 60s. It also shouldn't remove this 4th GL stack or your other stacks.

    What are your thoughts?
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    Last edited by Burningskull; 01-14-2016 at 08:19 AM.