Results -9 to 0 of 35

Threaded View

  1. #20
    Player
    Namir's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Asraphel Aetherwind
    World
    Cactuar
    Main Class
    Arcanist Lv 86
    I always use my caster limit break on trash pulls and have not had any complaints so far. Here's my reasoning why: people LOVE seeing big numbers, so when a melee pops that LB2 on a boss and they see that last 15% of their HP fall off they love it, it definitely creates the *illusion* of being more efficient, but in reality it isn't... at 4 mobs or more a caster LB1 (1400 potency x 4) already does more damage than a melee LB2 (5000 potency) and it does even more damage the more mobs there are, AND it can be used more often, because you're not worried about saving it for anything making it more efficient. Also, even if you use LB1 for trash chances are you will recharge back to LB1 during the boss fight and the melee can pop his LB1, so you really are only losing 7% more HP of the boss that you have to burn down, not 15%. As well, bosses die so quickly now that a lot of times you don't even reach that lv 2 gauge, making the wait for it pointless. I can understand saving melee LB for bosses when content is new or difficult but none of the content we have right now is either of those. Right now people just want to get runs done as fast as they can and caster or ranged lb 1 on trash pulls of 4 or more is better than melee LB2 on boss, it's simple math.
    (3)
    Last edited by Namir; 01-15-2016 at 03:20 AM.