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  1. #1
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    It's gonna be specialist crafts that require some kind of desynth item as well as mats from at least 4 different other specialists. Gotta keep pushing those garbage systems.
    (4)

  2. #2
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by hobostew View Post
    It's gonna be specialist crafts that require some kind of desynth item as well as mats from at least 4 different other specialists. Gotta keep pushing those garbage systems.
    Probably, can't just be something logical and not full of hoops and complications and so on.

    Should either be added to the current gear retroactively, or at the most be another Augment item copy exactly... that is, add it to the Master Book (the blue scrip MB that is) and be a recipe using current materials and needing the base item -- Augmented Heavy High Allagan Coat = High Allagan Augment + Heavy High Allagan Coat -- None of this specialist garbage, or sixty tiers of token exchanging, or some Diadem 1% drop.
    (1)
    Last edited by AstralKaos; 01-14-2016 at 06:25 AM.

  3. #3
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AstralKaos View Post
    Probably, can't just be something logical and not full of hoops and complications and so on.

    Should either be added to the current gear retroactively, or at the most be another Augment item copy exactly... that is, add it to the Master Book (the blue scrip MB that is) and be a recipe using current materials and needing the base item -- Augmented Heavy High Allagan Coat = High Allagan Augment + Heavy High Allagan Coat -- None of this specialist garbage, or sixty tiers of token exchanging, or some Diadem 1% drop.
    They should just make them dyable, we don't need more overpriced augmentation items that serve no purpose.
    (3)

  4. #4
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by enthauptet View Post
    They should just make them dyable, we don't need more overpriced augmentation items that serve no purpose.
    Indeed, hence why my first line was "retroactively make them dyable", but because we all know the dev's can't be sensible and leave it at that, I said "at most, augments" and the key part is "at most".

    To clarify, in case you, or others are thinking I want to waste time and gil on Augments (I don't), even if a simple recipe.

    Wishful thinking -- Let us dye the actual item. Realistic based on current examples thinking -- Augment with no BS specialist or obnoxious farming routine material recipe, just like the AF ones.
    (0)

  5. #5
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,450
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    It would be nice if they'd just change the existing items to be dyable, like they did with the Darklight gear and some of the old event items (Valentione's, Lightning/Snow sets), and SHOULD do with all the old dungeon and raid drops.

    If they ARE going to make the dyable versions a new, crafted item, though, I'd want them to be level 1 all-classes glamour, though.
    (1)

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