The entire purpose of Goldsmith is to make jewelry and yet you gave away almost all of the jewelry with CP and GP to Carpenter and Leatherworker? At level 50, Goldsmith had CP Rings, CP/GP Earrings, CP/GP Bracelets, and CP Necklaces. I accepted that Leatherworker had the GP Rings, GP Necklace, and GP Belt because those made sense. It made sense that Gatherers would want something more sturdy than soft metal around their necks, fingers, and wrists while they are doing hard manual labor.
However the lack of CP/GP gear at level 60 makes no sense and it removes the only major money maker that Goldsmith had at level cap. Next to no one buys adventuring jewelry at level cap. There is literally no point in it when the materia meld system is so RNG driven, so expensive and time consuming, and the resulting gear is no better than gear you can get easily through grinding dungeons.
You have given away our money making rings, necklaces, and bracelets to Carpenter. This means that after grinding 60 levels, Goldsmith are left with only earrings to make money off of... and those earrings aren't even ilvl 150, they are ilvl 120 with only 2 more GP over the ilvl 110 gear you make for level 52 harvesters? Seriously wth?
Not only is this broken from a money making balance point of view, this is stupid from a design point of view. How are Carpenters supposed to be making rings, necklaces, and bracelets for crafters? It makes zero sense. If I'm doing extremely dexterous work with my hands the last thing I want is some piece of wood splintering into my fingers and wood can't be imbued with the same magical properties that metal and gemstones can according to your own lore. Please tell me this was a mistake that will be corrected.
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