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  1. #11
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by UBERHAXED View Post
    There isn't diminishing returns for silence so it can be use 100% of the time without regard for the fight. If you need to stun something you can switch to wasp right before you use it (it's off GCD).
    Kind of, but if it's an emergency stun the animation on wasp plus jug might be too much to get it in time.

    I did not know that about silence tho. I figured since stun and slow work that way all CC would.
    (0)

  2. #12
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Zaranghae View Post
    So basically it would be 1. DE 2. Mutilate 3. SF in rotation order?
    As for TA stuff, open with suiton -> DE build up, on DE use TA -> Mutilate -> DWD -> SF build up -> Aeolian build up?

    I've always opened with mutilate -> SF -> and then DE
    I would use SF before mutilate (higher potency so uptime is more valuable). As for the opener, it objective it to hit your highest potency moves (which are SF, Trick Attack/Sneak attack, Crit Raiton, and AE) under all of your buffs (Slash debuff, B4B, Vuln up (from TA), and potion). As I noted Raiton is no longer affected by slashing debuff and obviously you can't get TA under it's own debuff but the other move placements are to ensure that you get all of those moves under all the buffs. Duality cannot be used on off GCD moves like Trick Attack and Ninjustu and also does not apply DoTs twice so the highest potency move you can use it for is Aeolian Edge. In the rotation, every one of those moves will be hit under all the buffs with the exception of TA under it's own debuff. You also cannot use TA later, as you will loss the suition buff, or earlier as it will fall off before AE. Since SF is you're highest potency move (of all for that matter), you definitely want to use it when all of the buffs and debuffs are up.
    (0)

  3. #13
    Player
    VisRalis's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    323
    Character
    Kelvena Visralia
    World
    Belias
    Main Class
    Dragoon Lv 62
    Quote Originally Posted by Zaranghae View Post
    I cannot find a simple stated rotation, too many mixed opinions and charts. I just want the basic excluding other abilities like BFB and IR.
    OP did want a simple stated rotation... XD without getting into mixed opinions etc etc etc.
    Something basic rt :P

    Sorry if the rotation was too simple but since a lot commented about when to use TA and DoTs, looks like things are clear enough...?

    Regarding when to use TA - well that's up to your party composition.
    DRGs would like it early if they're using their jumps weaved in during their 1st combo.
    Using TA after your 1st 1-2-3 combo would seems too slow for.
    Early TA and Shadewalker on your tank helps them hit harder for their opener and hold aggro ahead more...etc

    Yeah sometimes I like to use Mutilate as my opener (& reapply at end while TA debuff is still up) but depends on how fast of a burst opener the party wants.
    Better early than late rt
    (0)
    Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/

  4. #14
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Darkstride View Post
    The slashing debuff works on the initial hit of Mutilate and Shadow Fang, but not the DoT portion of the damage. Someone correct me if that has changed and been tested. However, the slashing debuff applies to all of your auto-attacks and other physical abilities so you want Dancing Edge up ASAP.

    Also, if you're not able to be behind the enemy (solo, mob positioning, AoE, etc) then Dancing Edge or Armor Crush (on flank) are higher potency than Aeolian Edge. Don't waste Duality on AE if for some reason you can't get the position bonus.
    Thank you for the clarification. And yes I agree with you, position bonus is the deciding factor here.
    (0)

  5. #15
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    Okay I have a good idea now, I do not do consistent trained raids, so it's mostly pugs and informal dungeon runs that I do. I just still have some confusion of when to proc TA + DWD since this whole alignment of skills is off GCD which can be stressful button mashing.

    Also, how should I use Shadewalker in pugs? If it transmits 80% of enmity towards the target, does that mean ninjas can pull bosses with suiton + hide?
    (0)

  6. #16
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zaranghae View Post
    Also, how should I use Shadewalker in pugs? If it transmits 80% of enmity towards the target, does that mean ninjas can pull bosses with suiton + hide?
    Most bosses (in fact, all that I'm aware of) will detect you even with Hide active, so you can't use Shadewalker this way. It's best used at the start of a boss pull on the tank to help them get an enmity lead (this is especially useful if the tank has weaker gear than you or the other DPS). You can also use it sometimes if the tank hasn't seen a stray monster by putting it on him and then attacking that monster yourself, and it also works to help the tank get enmity back if there is a wipe or something.
    (1)
    FFXIV/Glamour Blog
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  7. #17
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well i do play Nin often enough but am not Nin "main", i had always been told that the earlier you apply ta the better?
    I mean it is dependent on fight, group composition, etc...
    I am actually asking not indicating people are wrong, lol
    (0)

  8. #18
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    This is probably the most comprehensive ninja guide to date by one of the best ninjas in the game. It explains the openers and AOE rotations but also shows the math and /why/ you want to dancing edge before dots, or why you want to prioritize shadow fang over mutilate. UBER is on point though and saying pretty much the same thing.

    http://dtguilds.com/forum/m/6563292/...as-ninja-guide
    (1)

  9. #19
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Trick attack applications is best used a few GCDS into the fight for maximum raid utilization. Typically it's 4. While this doesn't capture the burst for every class, it captures the burst for most of them which start utilizing higher potency moves after the 3rd or 4th gcd.

    From source:
    Opener w/o potion: Longform: Huton > (wait 20s) > Suiton > Spinning Edge > Kassatsu & Internal Release > Gust Slash > Blood for Blood > Dancing Edge > Jugulate > Spinning Edge > Trick Attack > Shadow Fang > Raiton > Mutilate > Dream within a Dream > Spinning Edge > Mug > Gust Slash > Duality > Aeolian Edge

    Opener w/ potion: Longform: Huton > (wait 20s) > Suiton > Spinning Edge > Kassatsu & Internal Release > Gust Slash > Potion > Dancing Edge > Blood for Blood > Spinning Edge > Trick Attack > Shadow Fang > Raiton > Mutilate > Dream within a Dream > Spinning Edge > Mug > Gust Slash > Duality > Aeolian Edge > Jugulate

    The only difference is that b4b is pushed back in favor of the potion and jug is moved to the end due to lower potency.
    (0)

  10. #20
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Maero View Post
    Well i do play Nin often enough but am not Nin "main", i had always been told that the earlier you apply ta the better?
    I mean it is dependent on fight, group composition, etc...
    I am actually asking not indicating people are wrong, lol
    Every class (and I mean every class) has a burst rotation that depends on a 20 second (or set of 20 second) cooldown. Given that they also use potions in the rotation (15 sec) and need to use a few startup skills (e..g heavy thrust+combo to disembowel, 3 hits for GLIII, Fire III/Shapcasted Fire + Blizzard III depending on rotation, dancing edge combo, etc.) they will use the potion in the tail end of the 20 seconds rather than the beginning. Using it at the pull means that you are using it, when no class is ready to take advantage of the bonuses for their burst rotation. So somewhere between 5-10 seconds in the fight will allow everyone with ample to to use their start up skills.

    As an easy example, look at ninja. You need to ramp up the first dancing edge combo and don't use B4B or potion until the 2nd or 3rd GCDs. Everyone else is in a similar situation. Even if they use their CDs right as the fight start, if you get TA up before 10 seconds in the fight, it will have 100% up time under their buffs. Because we know this not be the case, we can argue that the best time for TA uptime would be between 5-25 seconds of the fight. Which essentially means you need to use it between 5-15 seconds of the fight starting.
    (1)

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