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  1. #1
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well i do play Nin often enough but am not Nin "main", i had always been told that the earlier you apply ta the better?
    I mean it is dependent on fight, group composition, etc...
    I am actually asking not indicating people are wrong, lol
    (0)

  2. #2
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Maero View Post
    Well i do play Nin often enough but am not Nin "main", i had always been told that the earlier you apply ta the better?
    I mean it is dependent on fight, group composition, etc...
    I am actually asking not indicating people are wrong, lol
    Every class (and I mean every class) has a burst rotation that depends on a 20 second (or set of 20 second) cooldown. Given that they also use potions in the rotation (15 sec) and need to use a few startup skills (e..g heavy thrust+combo to disembowel, 3 hits for GLIII, Fire III/Shapcasted Fire + Blizzard III depending on rotation, dancing edge combo, etc.) they will use the potion in the tail end of the 20 seconds rather than the beginning. Using it at the pull means that you are using it, when no class is ready to take advantage of the bonuses for their burst rotation. So somewhere between 5-10 seconds in the fight will allow everyone with ample to to use their start up skills.

    As an easy example, look at ninja. You need to ramp up the first dancing edge combo and don't use B4B or potion until the 2nd or 3rd GCDs. Everyone else is in a similar situation. Even if they use their CDs right as the fight start, if you get TA up before 10 seconds in the fight, it will have 100% up time under their buffs. Because we know this not be the case, we can argue that the best time for TA uptime would be between 5-25 seconds of the fight. Which essentially means you need to use it between 5-15 seconds of the fight starting.
    (1)

  3. #3
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by UBERHAXED View Post
    info
    Ahh well i usually do not use out of the gate so to say, but thanks for all of that info, also thanks Dante for the info as well
    I still main blm but use Ninja for Roulettes or if needed in raids.
    (0)

  4. #4
    Player
    ShiroK's Avatar
    Join Date
    Jan 2016
    Posts
    3
    Character
    Shiro Konoe
    World
    Ragnarok
    Main Class
    Rogue Lv 60
    Hi everyone,
    I have been reading some of these last comments and lately I have been wondering if there was a better rotation than what I use. A few days back I have read the Shasta's rotation, which it's reasonable but I think it over complicates a few steps.

    I start with Huton and I let my Tank pull when I have 4-5s left for the jutsu cooldown, then it goes:
    Internal Release - Spinning edge - Blood for blood - Gust Slash - Pot - Dancing Edge - Suiton - Spinning edge - Trick Attack - Shadow Fang - Kassatsu - Mutilate - Raiton - Spinning Edge - Dream within a dream - Gust slash - Mug + Duality - Aeolian Edge - Jugulate

    And then I refresh cds with this priority Huton>Shadow Fang>Dancing Edge>Mutilate.

    Duality with AE are done at the last second of TA so it's perfect, IR finishes a few seconds before and duality cannot crit. IR might as well be used after the first Spinning Edge, reducing SE crit rate but it can last longer for some extra crit inside the Trick Attack duration.
    (0)

  5. #5
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    As a raiding NIN main, I prefer Suiton on pull, because
    1. Eliminates GCD clipping from doing 3-mudra mid rotation
    2. Frees up the ninjutsu cooldown sooner, meaning kassatsu can be used sooner

    Suiton on DE benefits from b4b ir and maybe foes requiem

    Regardless, the opener trick attack is always the same
    SF, mutilate, duality aeolian edge, crit raiton, dream within dream, mug
    10 seconds for 5 gcd and 4 off gcd actions
    (0)
    Last edited by Xenon_S; 01-26-2016 at 04:41 PM.