Well i do play Nin often enough but am not Nin "main", i had always been told that the earlier you apply ta the better?
I mean it is dependent on fight, group composition, etc...
I am actually asking not indicating people are wrong, lol
Well i do play Nin often enough but am not Nin "main", i had always been told that the earlier you apply ta the better?
I mean it is dependent on fight, group composition, etc...
I am actually asking not indicating people are wrong, lol
Every class (and I mean every class) has a burst rotation that depends on a 20 second (or set of 20 second) cooldown. Given that they also use potions in the rotation (15 sec) and need to use a few startup skills (e..g heavy thrust+combo to disembowel, 3 hits for GLIII, Fire III/Shapcasted Fire + Blizzard III depending on rotation, dancing edge combo, etc.) they will use the potion in the tail end of the 20 seconds rather than the beginning. Using it at the pull means that you are using it, when no class is ready to take advantage of the bonuses for their burst rotation. So somewhere between 5-10 seconds in the fight will allow everyone with ample to to use their start up skills.
As an easy example, look at ninja. You need to ramp up the first dancing edge combo and don't use B4B or potion until the 2nd or 3rd GCDs. Everyone else is in a similar situation. Even if they use their CDs right as the fight start, if you get TA up before 10 seconds in the fight, it will have 100% up time under their buffs. Because we know this not be the case, we can argue that the best time for TA uptime would be between 5-25 seconds of the fight. Which essentially means you need to use it between 5-15 seconds of the fight starting.
Hi everyone,
I have been reading some of these last comments and lately I have been wondering if there was a better rotation than what I use. A few days back I have read the Shasta's rotation, which it's reasonable but I think it over complicates a few steps.
I start with Huton and I let my Tank pull when I have 4-5s left for the jutsu cooldown, then it goes:
Internal Release - Spinning edge - Blood for blood - Gust Slash - Pot - Dancing Edge - Suiton - Spinning edge - Trick Attack - Shadow Fang - Kassatsu - Mutilate - Raiton - Spinning Edge - Dream within a dream - Gust slash - Mug + Duality - Aeolian Edge - Jugulate
And then I refresh cds with this priority Huton>Shadow Fang>Dancing Edge>Mutilate.
Duality with AE are done at the last second of TA so it's perfect, IR finishes a few seconds before and duality cannot crit. IR might as well be used after the first Spinning Edge, reducing SE crit rate but it can last longer for some extra crit inside the Trick Attack duration.
As a raiding NIN main, I prefer Suiton on pull, because
1. Eliminates GCD clipping from doing 3-mudra mid rotation
2. Frees up the ninjutsu cooldown sooner, meaning kassatsu can be used sooner
Suiton on DE benefits from b4b ir and maybe foes requiem
Regardless, the opener trick attack is always the same
SF, mutilate, duality aeolian edge, crit raiton, dream within dream, mug
10 seconds for 5 gcd and 4 off gcd actions
Last edited by Xenon_S; 01-26-2016 at 04:41 PM.
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