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  1. #1
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    So basically it would be 1. DE 2. Mutilate 3. SF in rotation order?

    As for TA stuff, open with suiton -> DE build up, on DE use TA -> Mutilate -> DWD -> SF build up -> Aeolian build up?

    I've always opened with mutilate -> SF -> and then DE
    (1)

  2. #2
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Zaranghae View Post
    So basically it would be 1. DE 2. Mutilate 3. SF in rotation order?
    As for TA stuff, open with suiton -> DE build up, on DE use TA -> Mutilate -> DWD -> SF build up -> Aeolian build up?

    I've always opened with mutilate -> SF -> and then DE
    I would use SF before mutilate (higher potency so uptime is more valuable). As for the opener, it objective it to hit your highest potency moves (which are SF, Trick Attack/Sneak attack, Crit Raiton, and AE) under all of your buffs (Slash debuff, B4B, Vuln up (from TA), and potion). As I noted Raiton is no longer affected by slashing debuff and obviously you can't get TA under it's own debuff but the other move placements are to ensure that you get all of those moves under all the buffs. Duality cannot be used on off GCD moves like Trick Attack and Ninjustu and also does not apply DoTs twice so the highest potency move you can use it for is Aeolian Edge. In the rotation, every one of those moves will be hit under all the buffs with the exception of TA under it's own debuff. You also cannot use TA later, as you will loss the suition buff, or earlier as it will fall off before AE. Since SF is you're highest potency move (of all for that matter), you definitely want to use it when all of the buffs and debuffs are up.
    (0)

  3. #3
    Player
    VisRalis's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    323
    Character
    Kelvena Visralia
    World
    Belias
    Main Class
    Dragoon Lv 62
    Quote Originally Posted by Zaranghae View Post
    I cannot find a simple stated rotation, too many mixed opinions and charts. I just want the basic excluding other abilities like BFB and IR.
    OP did want a simple stated rotation... XD without getting into mixed opinions etc etc etc.
    Something basic rt :P

    Sorry if the rotation was too simple but since a lot commented about when to use TA and DoTs, looks like things are clear enough...?

    Regarding when to use TA - well that's up to your party composition.
    DRGs would like it early if they're using their jumps weaved in during their 1st combo.
    Using TA after your 1st 1-2-3 combo would seems too slow for.
    Early TA and Shadewalker on your tank helps them hit harder for their opener and hold aggro ahead more...etc

    Yeah sometimes I like to use Mutilate as my opener (& reapply at end while TA debuff is still up) but depends on how fast of a burst opener the party wants.
    Better early than late rt
    (0)
    Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/

  4. #4
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    Okay I have a good idea now, I do not do consistent trained raids, so it's mostly pugs and informal dungeon runs that I do. I just still have some confusion of when to proc TA + DWD since this whole alignment of skills is off GCD which can be stressful button mashing.

    Also, how should I use Shadewalker in pugs? If it transmits 80% of enmity towards the target, does that mean ninjas can pull bosses with suiton + hide?
    (0)

  5. #5
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zaranghae View Post
    Also, how should I use Shadewalker in pugs? If it transmits 80% of enmity towards the target, does that mean ninjas can pull bosses with suiton + hide?
    Most bosses (in fact, all that I'm aware of) will detect you even with Hide active, so you can't use Shadewalker this way. It's best used at the start of a boss pull on the tank to help them get an enmity lead (this is especially useful if the tank has weaker gear than you or the other DPS). You can also use it sometimes if the tank hasn't seen a stray monster by putting it on him and then attacking that monster yourself, and it also works to help the tank get enmity back if there is a wipe or something.
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  6. #6
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well i do play Nin often enough but am not Nin "main", i had always been told that the earlier you apply ta the better?
    I mean it is dependent on fight, group composition, etc...
    I am actually asking not indicating people are wrong, lol
    (0)

  7. #7
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Maero View Post
    Well i do play Nin often enough but am not Nin "main", i had always been told that the earlier you apply ta the better?
    I mean it is dependent on fight, group composition, etc...
    I am actually asking not indicating people are wrong, lol
    Every class (and I mean every class) has a burst rotation that depends on a 20 second (or set of 20 second) cooldown. Given that they also use potions in the rotation (15 sec) and need to use a few startup skills (e..g heavy thrust+combo to disembowel, 3 hits for GLIII, Fire III/Shapcasted Fire + Blizzard III depending on rotation, dancing edge combo, etc.) they will use the potion in the tail end of the 20 seconds rather than the beginning. Using it at the pull means that you are using it, when no class is ready to take advantage of the bonuses for their burst rotation. So somewhere between 5-10 seconds in the fight will allow everyone with ample to to use their start up skills.

    As an easy example, look at ninja. You need to ramp up the first dancing edge combo and don't use B4B or potion until the 2nd or 3rd GCDs. Everyone else is in a similar situation. Even if they use their CDs right as the fight start, if you get TA up before 10 seconds in the fight, it will have 100% up time under their buffs. Because we know this not be the case, we can argue that the best time for TA uptime would be between 5-25 seconds of the fight. Which essentially means you need to use it between 5-15 seconds of the fight starting.
    (1)

  8. #8
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by UBERHAXED View Post
    info
    Ahh well i usually do not use out of the gate so to say, but thanks for all of that info, also thanks Dante for the info as well
    I still main blm but use Ninja for Roulettes or if needed in raids.
    (0)

  9. #9
    Player
    ShiroK's Avatar
    Join Date
    Jan 2016
    Posts
    3
    Character
    Shiro Konoe
    World
    Ragnarok
    Main Class
    Rogue Lv 60
    Hi everyone,
    I have been reading some of these last comments and lately I have been wondering if there was a better rotation than what I use. A few days back I have read the Shasta's rotation, which it's reasonable but I think it over complicates a few steps.

    I start with Huton and I let my Tank pull when I have 4-5s left for the jutsu cooldown, then it goes:
    Internal Release - Spinning edge - Blood for blood - Gust Slash - Pot - Dancing Edge - Suiton - Spinning edge - Trick Attack - Shadow Fang - Kassatsu - Mutilate - Raiton - Spinning Edge - Dream within a dream - Gust slash - Mug + Duality - Aeolian Edge - Jugulate

    And then I refresh cds with this priority Huton>Shadow Fang>Dancing Edge>Mutilate.

    Duality with AE are done at the last second of TA so it's perfect, IR finishes a few seconds before and duality cannot crit. IR might as well be used after the first Spinning Edge, reducing SE crit rate but it can last longer for some extra crit inside the Trick Attack duration.
    (0)

  10. #10
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    As a raiding NIN main, I prefer Suiton on pull, because
    1. Eliminates GCD clipping from doing 3-mudra mid rotation
    2. Frees up the ninjutsu cooldown sooner, meaning kassatsu can be used sooner

    Suiton on DE benefits from b4b ir and maybe foes requiem

    Regardless, the opener trick attack is always the same
    SF, mutilate, duality aeolian edge, crit raiton, dream within dream, mug
    10 seconds for 5 gcd and 4 off gcd actions
    (0)
    Last edited by Xenon_S; 01-26-2016 at 04:41 PM.

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