I cannot find a simple stated rotation, too many mixed opinions and charts. I just want the basic excluding other abilities like BFB and IR.
For example, what do we use Duality with? And when do we use DWD?
I cannot find a simple stated rotation, too many mixed opinions and charts. I just want the basic excluding other abilities like BFB and IR.
For example, what do we use Duality with? And when do we use DWD?
Simple like below?
<Hide/Suiton>
Trick Attack [+10% dmg debuff for 10secs]
1-2-3 Dancing Edge combo [+10% slash dmg debuff]
Dream Within a Dream [while both debuffs are up, or atleast the +10% slash debuff is up]
Mutilate [DoT]
1-2-3 Aeolian Edge combo [Duality with Aeolian Edge]
1-2 Shadow Fang combo [DoT]
Repeat alternating between AE & DE combos
Add 1-2-3 Armor Crush combo for Huton duration extension
Re-order as you need to by priority due to Mudras.
Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/
Why is mutilate + shadow fang not first?
I always use trick attack at around the first 15 - 25 seconds in a boss fight. That's when the BLMs are starting to use fire IV, the MNKs have build up the grease lightning III, the SMNs are ready to cast tri disaster with raging strike and deathflare, etc.
I use DWD when all the debuffs are up or also the need of burst to kill adds. Duality is best used with Aeolian Edge while all the debuffs are up too.
Because they give better damage with the debuffs up, I haven't tested it yet, though.
Simple like below?
<Hide/Suiton>
Trick Attack [+10% dmg debuff for 10secs]
1-2-3 Dancing Edge combo [+10% slash dmg debuff]
Dream Within a Dream [while both debuffs are up, or atleast the +10% slash debuff is up]
Mutilate [DoT]
1-2-3 Aeolian Edge combo [Duality with Aeolian Edge]
1-2 Shadow Fang combo [DoT]
Repeat alternating between AE & DE combos
Add 1-2-3 Armor Crush combo for Huton duration extension
Re-order as you need to by priority due to Mudras.
Don't pop TA that soon. You're gimping yourself and your party who also need a bit of a ramp up.
Assuming you pre-cast Huton and mudras are up on pull
Open suiton, then hold the buff for 1-2-DE. (replace dashes with buffs as needed, b4b, IR, dex pot if needed, etc.)
Then 1-TA-SF-DWD-mutilate-kassatsu-1-mug-2-raiton-duality-AE-(jug here if you're not stunning in the fight and boss is fully immune)
Then since it's ticking down 1-2-DE, 1-SF, 1-2-AC.
And move on from there.
Or I could be completely wrong. Who knows.
Last edited by Callback; 01-14-2016 at 01:14 AM.
Might be worth nothing that you can change effect to silence...
The above is "okay" for an opener (see below, but warning, it contains cooldowns, which you didn't want). For the OP, outside of opener, prioritize in this order:
[Below 1 means Spinning Edge and 2 means Gust Slash]
1. Keep Huton up
That means 1-2-Armor Crush, if you don't have Huton for some reason, then you need to manually cast it with Ninjustu.
2. Keep Ninjustu on Cooldown
As a corollary, keep Trick Attack on cooldown. This means in single target you should use Suiton (+Trick Attack) followed by 2 Raiton. Since you should also be keeping all cooldowns off cooldown (i.e. use all cooldowns when available), including Kassatsu, you 7 every 2 minutes. You also shouldn't use Kassastu when your Ninjustu is not on cooldown. If you lost Huton, then you need to prioritize this first. If you fell out of the loop as a result, prioritize keeping Trick Attack on cooldown.
3. Keep Slashing Debuff up
Meaning 1-2-Dancing Edge
It should be clear here that slashing debuff (and your damage stances for that matter) does not affect Ninjustu aside from Fuma Shuriken and it (Slashing Debuff) doesn't affect DoT damage aside from the initial hit. Other than that, it's sort of like always having Blood for Blood (on that target) up. That said, Blood for Blood affects everything and your damage stances to affect the damage of DoT ticks.
4. Keep DoTs up
If you have to choose, go for Shadow Fang first (1-Shadow Fang) then Mutilate.
5. Use Aeolian Edge
That means 1-2-Aeolian Edge. It's your highest potency non-Dot, on GCD move. So you should be using it when you have nothing else to do.
Luckily, after the opener, this follows nicely into a (GCD) rotation because the timing lines up:
Opener-> 1-> 2-> Armor Crush-> 1-> Shadow Fang-> 1-> 2-> Dancing Edge-> 1-> 2-> Armor Crush or Aeolian Edge-> Mulitate-> 1-> Shadow Fang-> 1-> 2-> Dancing Edge-> (repeats from here) 1-> 2-> Armor Crush
Because buff timers will be attack different places depending on GCD, just keep in mind that it's better that DoT don't clip if you can avoid it, and it better for Slashing debuff to clip if the alternative is to let it fall off.
As for the opener, assuming you don't use consumables:
Pre-pull 21.5 seconds -> Huton
Pre-pull 1.5 seconds (20 seconds later) -> Suiton (Hold for pull obviously)
Pull -> (Off GCD moves in parenthesis)
(Cast Sution, i.e press the Ninjustu button)-> 1-> (Kassatsu + Internal Release) -> 2-> (Blood for Blood) -> Dancing Edge -> (Jugilate) -> 1 -> (Trick Attack) -> Shadow Fang -> (Raiton) -> Mutilate -> (Mug) -> 1 -> (Dream within a Dream) -> 2 -> (Duality) -> Aeolian Edge -> 1 -> 2 -> Dancing Edge -> Rotation
If you use a potion, then you can replace the Jugitate after Dancing edge with it and use Jugilate after Aeolian Edge. The whole theory behind the opener (as every opener) is to maximize damage by doing the highest potency moves under the largest amount of buffs.
The slashing debuff works on the initial hit of Mutilate and Shadow Fang, but not the DoT portion of the damage. Someone correct me if that has changed and been tested. However, the slashing debuff applies to all of your auto-attacks and other physical abilities so you want Dancing Edge up ASAP.
Also, if you're not able to be behind the enemy (solo, mob positioning, AoE, etc) then Dancing Edge or Armor Crush (on flank) are higher potency than Aeolian Edge. Don't waste Duality on AE if for some reason you can't get the position bonus.
Last edited by Darkstride; 01-14-2016 at 03:46 AM.
Duh. If you're not stunning you already have viper on anyway which is why it's here. Immune bosses are safe either way, tho stun immune silenceable (if those exist) would be better wasped unless again you are on silence duty for a big spell it has. If you ARE stunning you're on wasp and need to save it.
I just figured the more consice version would be enough to explain on its own.
So basically it would be 1. DE 2. Mutilate 3. SF in rotation order?
As for TA stuff, open with suiton -> DE build up, on DE use TA -> Mutilate -> DWD -> SF build up -> Aeolian build up?
I've always opened with mutilate -> SF -> and then DE
There isn't diminishing returns for silence so it can be use 100% of the time without regard for the fight. If you need to stun something you can switch to wasp right before you use it (it's off GCD).Duh. If you're not stunning you already have viper on anyway which is why it's here. Immune bosses are safe either way, tho stun immune silenceable (if those exist) would be better wasped unless again you are on silence duty for a big spell it has. If you ARE stunning you're on wasp and need to save it.
I just figured the more consice version would be enough to explain on its own.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.