
Originally Posted by
Alahra
You're not the only one that likes it more (though at least among those I talk to/read on the forums, you're one of the few). The distaste is so great for me that I won't even play either class in level-50 content anymore because all it does is remind me how much I liked them before 52. BRD was my third Zeta in ARR, and I had rather grown to enjoy it as an alternative DPS choice next to my main NIN.
But I definitely agree that if it were implemented better, it would have been a much different story. That sort of core gameplay should really be introduced early on (as you suggest, perhaps around level 30). MCH in particular should have had Gauss Barrel from the start, and the fact that it doesn't suggests to me that the cast times were a late-development addition to the two classes (and it's generally pretty obvious they didn't get enough testing given that).
Compared to other classes that received "larger" changes, like BLM, DRG, and SMN, BRD and MCH just feel really careless in the overall implementation. The other three all introduce you to the new concepts gradually—and ultimately the problem with suddenly adding cast times to the class is that it's not something you can add gradually, in addition to the change feeling like a penalty (that doesn't really adequately make up for the loss in mobility for several levels).
By the time I got BRD to 60 I was so disgusted with the mechanics that I did my level 60 class quest and shelved it, not even bothering to do a level 60 dungeon (which is something every other job so far has gotten the courtesy of). And I had leveled MCH first, so I was already accustomed to some degree to the cast times. Both classes are just glamour fodder for me now (and MCH is something I'd been dying for since I had always wanted to use guns in FFXI but never did).
BRD's implementation overall is just really messy—MCH at least has a number of mechanics that interact with GB in a positive way (such as shot procs and Rapid Shot making your shots normal GCD skills again). BRD, though, feels like it was shoehorned into the paradigm in a way that none of its skillset really seems like it "meshes" with WM.
And yes, the animations for both WM and GB are awful, especially when you throw in the really cool oGCD animations and sound effects that both classes have that are constantly getting clipped because of it.