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  1. #51
    Player
    SkyBane001's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    22
    Character
    Alune Ura
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RiceisNice View Post
    IIRC, they actually have given no official reasoning for WM's inclusion, just what the purpose of it was. Which...honestly doesn't make sense because at that point, it's not buffing their dps anymore as the other jobs buffing their dps with their post-50 skills. The end result is that you have WM getting rid of the mobility aspect...and them still being lower in output.

    Theoretical question, if all jobs as of right now did the same amount of damage (regardless of caster, ranged or melee), would it still be favorable to stack double, triple, or all four?
    Not who you asked, but the honest answer is if all DPS was equal, you would stack 4 ninja. They have the best overall party support with both the slashing debuff helping tanks, and trick attack helping everyone. Rotate the CD properly among the 4 NIN to get a constant +10% damage. They can also provide regen for sustained fights, Goad still being a thing to provide the TP boost to the tank and the other NIN.

    So the answer is, in a world where all damage is equal, and you don't get a LB penalty for stacking classes, go 4 NIN in DPS. Best overall support, and better overall party DPS.
    (0)

  2. #52
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SkyBane001 View Post
    Not who you asked, but the honest answer is if all DPS was equal, you would stack 4 ninja. They have the best overall party support with both the slashing debuff helping tanks, and trick attack helping everyone. Rotate the CD properly among the 4 NIN to get a constant +10% damage. They can also provide regen for sustained fights, Goad still being a thing to provide the TP boost to the tank and the other NIN.

    So the answer is, in a world where all damage is equal, and you don't get a LB penalty for stacking classes, go 4 NIN in DPS. Best overall support, and better overall party DPS.
    Except, you have a warrior for slashing debuff, you have no regen for healers, no foe requiem or RoD to boost healer damage, no STR bonus for tanks, and of course the obligatory reduced LB charge. Would the increased uptime on the 10% debuff be enough to win out on foe reqiuem, the loss of STR on tanks, and the reduced LB charge?

    That's also not getting into issues with positioning for mechanics like lightning storm or sluice.
    (0)
    Last edited by RiceisNice; 01-14-2016 at 01:57 PM.
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  3. #53
    Player
    SkyBane001's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    22
    Character
    Alune Ura
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RiceisNice View Post
    Except, you have a warrior for slashing debuff, you have no regen for healers, no foe requiem or RoD to boost healer damage, no STR bonus for tanks, and of course the obligatory reduced LB charge. Would the increased uptime on the 10% debuff be enough to win out on foe reqiuem, the loss of STR on tanks, and the reduced LB charge?

    That's also not getting into issues with positioning for mechanics like lightning storm or sluice.
    I assumed in your theoretical (as I stated) that we went back to no reduced lb charge, as that's the only way the theoretical even makes sense. Healer damage is less than tank damage, and really only takes off when you have actual magic DPS in the party. So really it comes down to is the extra up time on trick attack worth the loss of the strength buff, and the the extra 5% more damage from your scholar? Reduced limit break charge makes it all moot, however.
    (0)

  4. #54
    Player
    Accolade's Avatar
    Join Date
    Jun 2013
    Posts
    93
    Character
    Anna Rhae
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Mabye I have missed a lot of points, but making a pure ranged DPS would be way too OP. Unless you mean like a DPS that has to stand still, like BLM without cast times?
    I mean being able to move on brd/mch AND DPS while avoiding mechanics is a huge plus side the the job (Its why they made the trade-off of standing still to improve DPS). Also they have zero positional requirements so all attacks always land for full potency. All pure DPS (melee) have little nuances that make them more difficult to always attain maximum potency.

    TLDR: being able to avoid all mechanics while constantly DPSing, no positionals, allowing hitting for full potency would be too OP.

    maybe I just named the obvious though.
    (0)

  5. #55
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Archaell View Post
    Make the red mage melee healer. Make the dancer melee support. And bam! You get a room for pure range dps class... beastmaster with a long whip could be interesting.
    I'll be crushed if the whip class ends up being a stupid beastmaster.
    (0)

  6. #56
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I'd be happy if they returned Bard to the way it was pre-Heavensward and let Machinist be the non-mobile turret.

  7. #57
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Quote Originally Posted by 16bitBounty View Post
    I'll be crushed if the whip class ends up being a stupid beastmaster.
    Which class would you prefer to have a whip?
    (0)

  8. #58
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Really any of them except beastmaster. Blue mage would be first choice though
    (0)
    Last edited by 16bitBounty; 01-14-2016 at 09:38 PM.

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tanama View Post
    Which class would you prefer to have a whip?
    The AoE class. I mean, honestly, you give a job a whip and make it centered on itself or its weapon characteristics, rather than on a pet, and what else is it going to be? You walk in, whip in hand, and proceed to auto-attack 4 enemies at a time. "Hi. I'm AoE."

    I believe it was called Flayer in the 1.x localization notes though.
    (0)

  10. #60
    Quote Originally Posted by Xanikk999 View Post
    Well then how are they going to justify adding any new DPS classes then?
    Quote Originally Posted by Xanikk999 View Post
    So then do you agree with them adding Samurais? We have enough melee DPS.
    math is hard

    4 DPS slots
    - 2 melee DPS slots (split between 3 jobs)
    - 1 ranged DPS slot (split between 2 jobs)
    - 1 magic DPS slot (split between 2 jobs)

    you want 4 melee DPS for those 2 slots to get the 1:2 ratio, so there's more than enough room for Samurai as a melee DPS.
    (2)

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