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  1. #41
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I would like a ranged DPS that isn't focused on support and isn't a bow/gun mage. Maybe it could do weaker damage in exchange for faster speed. >x>
    (1)

  2. #42
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Calypsx View Post
    Red Mage is probably going to be the next DPS.
    Given what RDM is and FFXIV sticking with the trinity system, I have a feeling RDM would end up as a tank job utilizing black magic for damage and enmity and white magic for self-healing and defense.
    (1)

  3. #43
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mimilu View Post
    I would like a ranged DPS that isn't focused on support and isn't a bow/gun mage. Maybe it could do weaker damage in exchange for faster speed. >x>
    IT'd be nice to have a traditional physical ranged dps, and not a faux caster. It seems incredibly silly and last minute to put WM on BRD.
    (5)
    ____________________

  4. #44
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    SE's reasoning is that if you are ranged physical you have mobility and survivability over a melee. You are not subject to directional attacks and have no risk of enemies cleaving you with attacks in melee range.

    Due to this, SE balances the damage output of physical ranged by lowering the overall ceiling of damage.

    There has to be an incentive for someone to play melee dps, if a ranged physical can reach dps levels of a melee and not have any directionals or risk of cleaves, then there would be no point to playing melee.

    TLDR - ranged physical will always have reduced damaged output comparatively to other classes, due to "mobility" according to SE.
    (2)

  5. #45
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by m3eansean View Post
    SE's reasoning is that if you are ranged physical you have mobility and survivability over a melee. You are not subject to directional attacks and have no risk of enemies cleaving you with attacks in melee range.

    Due to this, SE balances the damage output of physical ranged by lowering the overall ceiling of damage.
    Their logic holds no ground if they don't lower all ranged dps overall output, including summoners and black mages. Even then I disagree. Ranged typically have responsibilities in boss fights melee don't at least in most MMOs. I haven't raided anything past duty finder in FFXIV so I'm not 100% sure that's the case here. In World of warcraft I have raided the highest difficulty in the last few expansions.

    Can't really do anything about it though if the devs ways are set in stone.
    (2)
    Last edited by Xanikk999; 01-14-2016 at 09:45 AM.

  6. #46
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by m3eansean View Post
    TLDR - ranged physical will always have reduced damaged output comparatively to other classes, due to "mobility" according to SE.
    And that goes down the toilet with the introduction of WM/GB, even though it doesn't "buff" their damage anymore than the other dps classes getting "buffed" from their new post-50 skills.


    Quote Originally Posted by Xanikk999 View Post
    There logic holds no ground if they don't lower all ranged dps overall output, including summoners and black mages. Even then I disagree. Ranged typically have responsibilities in boss fights melee don't at least in most MMOs. I haven't raided anything past duty finder in FFXIV so I'm not 100% sure that's the case here. In World of warcraft I have raided the highest difficulty in the last few expansions.

    Can't really do anything about it though if the devs ways are set in stone.
    Party synergy and group composition would play into role here; it's why you wouldn't stack all of one job. You get a BRD to buff magic damage and to have regen, you get a MCH for damage debuff and regen, you get DRG for disembowel, casters for additional virus and E4E, etc etc.
    (1)
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  7. #47
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    The reason why BRDs damage was too low due to it being the most mobile of all classes on top of mp/tp.

    But that thinking fallsapart since BRDs (and MCH more or less) now have to cast.
    (2)

  8. #48
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by myahele View Post
    The reason why BRDs damage was too low due to it being the most mobile of all classes on top of mp/tp.

    But that thinking fallsapart since BRDs (and MCH more or less) now have to cast.
    While the thinking may fall apart, its what SE is still hiding behind for their explanation. I'm just letting you know what they said when they responded over the whole fiasco over WM in the first place. They reduced the penalty to turn it on and off and said, see, you're still mobile. I really dont think they will let ranged dps get much higher dps levels to be honest. When 2.0 first came out, BRD was the king due to high mobility and the original RoD. Groups would stack 4 BRD's and clear things quite easily. They nerfed RoD and made it so the LB doesnt go up as fast when you stack classes due to this very reason.
    (0)

  9. #49
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by m3eansean View Post
    While the thinking may fall apart, its what SE is still hiding behind for their explanation. I'm just letting you know what they said when they responded over the whole fiasco over WM in the first place.
    IIRC, they actually have given no official reasoning for WM's inclusion, just what the purpose of it was. Which...honestly doesn't make sense because at that point, it's not buffing their dps anymore as the other jobs buffing their dps with their post-50 skills. The end result is that you have WM getting rid of the mobility aspect...and them still being lower in output.

    Theoretical question, if all jobs as of right now did the same amount of damage (regardless of caster, ranged or melee), would it still be favorable to stack double, triple, or all four?
    (2)
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  10. #50
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    It all began when 1.0 failed and 2.0 took over. They wanted to bring the classical jobs back which was amazing and pretty straightforward: marauder to war, conjurer to whm, gladiator to pld, archer to ranger etc. Wait what.. Archer to brd!?!? People who understand FF's classical jobs, understand brd was forced on archer.

    They had to have a job which could mildly support the party (mp/tp/foe's). There was no room for true support. I have no idea why they did not choose healers to have these abilities (different name, different animation bla bla, same result). It's not like you'd do any kind of content without a healer. The moment you would not need one, you most likely would not need its support.

    Archer should have been a true DPS: Ranger.
    (3)

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