I would like a ranged DPS that isn't focused on support and isn't a bow/gun mage. Maybe it could do weaker damage in exchange for faster speed. >x>
I would like a ranged DPS that isn't focused on support and isn't a bow/gun mage. Maybe it could do weaker damage in exchange for faster speed. >x>
IT'd be nice to have a traditional physical ranged dps, and not a faux caster. It seems incredibly silly and last minute to put WM on BRD.
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SE's reasoning is that if you are ranged physical you have mobility and survivability over a melee. You are not subject to directional attacks and have no risk of enemies cleaving you with attacks in melee range.
Due to this, SE balances the damage output of physical ranged by lowering the overall ceiling of damage.
There has to be an incentive for someone to play melee dps, if a ranged physical can reach dps levels of a melee and not have any directionals or risk of cleaves, then there would be no point to playing melee.
TLDR - ranged physical will always have reduced damaged output comparatively to other classes, due to "mobility" according to SE.
Their logic holds no ground if they don't lower all ranged dps overall output, including summoners and black mages. Even then I disagree. Ranged typically have responsibilities in boss fights melee don't at least in most MMOs. I haven't raided anything past duty finder in FFXIV so I'm not 100% sure that's the case here. In World of warcraft I have raided the highest difficulty in the last few expansions.SE's reasoning is that if you are ranged physical you have mobility and survivability over a melee. You are not subject to directional attacks and have no risk of enemies cleaving you with attacks in melee range.
Due to this, SE balances the damage output of physical ranged by lowering the overall ceiling of damage.
Can't really do anything about it though if the devs ways are set in stone.
Last edited by Xanikk999; 01-14-2016 at 09:45 AM.
And that goes down the toilet with the introduction of WM/GB, even though it doesn't "buff" their damage anymore than the other dps classes getting "buffed" from their new post-50 skills.
Party synergy and group composition would play into role here; it's why you wouldn't stack all of one job. You get a BRD to buff magic damage and to have regen, you get a MCH for damage debuff and regen, you get DRG for disembowel, casters for additional virus and E4E, etc etc.There logic holds no ground if they don't lower all ranged dps overall output, including summoners and black mages. Even then I disagree. Ranged typically have responsibilities in boss fights melee don't at least in most MMOs. I haven't raided anything past duty finder in FFXIV so I'm not 100% sure that's the case here. In World of warcraft I have raided the highest difficulty in the last few expansions.
Can't really do anything about it though if the devs ways are set in stone.
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The reason why BRDs damage was too low due to it being the most mobile of all classes on top of mp/tp.
But that thinking fallsapart since BRDs (and MCH more or less) now have to cast.
While the thinking may fall apart, its what SE is still hiding behind for their explanation. I'm just letting you know what they said when they responded over the whole fiasco over WM in the first place. They reduced the penalty to turn it on and off and said, see, you're still mobile. I really dont think they will let ranged dps get much higher dps levels to be honest. When 2.0 first came out, BRD was the king due to high mobility and the original RoD. Groups would stack 4 BRD's and clear things quite easily. They nerfed RoD and made it so the LB doesnt go up as fast when you stack classes due to this very reason.
IIRC, they actually have given no official reasoning for WM's inclusion, just what the purpose of it was. Which...honestly doesn't make sense because at that point, it's not buffing their dps anymore as the other jobs buffing their dps with their post-50 skills. The end result is that you have WM getting rid of the mobility aspect...and them still being lower in output.
Theoretical question, if all jobs as of right now did the same amount of damage (regardless of caster, ranged or melee), would it still be favorable to stack double, triple, or all four?
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It all began when 1.0 failed and 2.0 took over. They wanted to bring the classical jobs back which was amazing and pretty straightforward: marauder to war, conjurer to whm, gladiator to pld, archer to ranger etc. Wait what.. Archer to brd!?!? People who understand FF's classical jobs, understand brd was forced on archer.
They had to have a job which could mildly support the party (mp/tp/foe's). There was no room for true support. I have no idea why they did not choose healers to have these abilities (different name, different animation bla bla, same result). It's not like you'd do any kind of content without a healer. The moment you would not need one, you most likely would not need its support.
Archer should have been a true DPS: Ranger.
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