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  1. #1
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    The reason why BRDs damage was too low due to it being the most mobile of all classes on top of mp/tp.

    But that thinking fallsapart since BRDs (and MCH more or less) now have to cast.
    (2)

  2. #2
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by myahele View Post
    The reason why BRDs damage was too low due to it being the most mobile of all classes on top of mp/tp.

    But that thinking fallsapart since BRDs (and MCH more or less) now have to cast.
    While the thinking may fall apart, its what SE is still hiding behind for their explanation. I'm just letting you know what they said when they responded over the whole fiasco over WM in the first place. They reduced the penalty to turn it on and off and said, see, you're still mobile. I really dont think they will let ranged dps get much higher dps levels to be honest. When 2.0 first came out, BRD was the king due to high mobility and the original RoD. Groups would stack 4 BRD's and clear things quite easily. They nerfed RoD and made it so the LB doesnt go up as fast when you stack classes due to this very reason.
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by m3eansean View Post
    While the thinking may fall apart, its what SE is still hiding behind for their explanation. I'm just letting you know what they said when they responded over the whole fiasco over WM in the first place.
    IIRC, they actually have given no official reasoning for WM's inclusion, just what the purpose of it was. Which...honestly doesn't make sense because at that point, it's not buffing their dps anymore as the other jobs buffing their dps with their post-50 skills. The end result is that you have WM getting rid of the mobility aspect...and them still being lower in output.

    Theoretical question, if all jobs as of right now did the same amount of damage (regardless of caster, ranged or melee), would it still be favorable to stack double, triple, or all four?
    (2)
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  4. #4
    Player
    SkyBane001's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    22
    Character
    Alune Ura
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RiceisNice View Post
    IIRC, they actually have given no official reasoning for WM's inclusion, just what the purpose of it was. Which...honestly doesn't make sense because at that point, it's not buffing their dps anymore as the other jobs buffing their dps with their post-50 skills. The end result is that you have WM getting rid of the mobility aspect...and them still being lower in output.

    Theoretical question, if all jobs as of right now did the same amount of damage (regardless of caster, ranged or melee), would it still be favorable to stack double, triple, or all four?
    Not who you asked, but the honest answer is if all DPS was equal, you would stack 4 ninja. They have the best overall party support with both the slashing debuff helping tanks, and trick attack helping everyone. Rotate the CD properly among the 4 NIN to get a constant +10% damage. They can also provide regen for sustained fights, Goad still being a thing to provide the TP boost to the tank and the other NIN.

    So the answer is, in a world where all damage is equal, and you don't get a LB penalty for stacking classes, go 4 NIN in DPS. Best overall support, and better overall party DPS.
    (0)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SkyBane001 View Post
    Not who you asked, but the honest answer is if all DPS was equal, you would stack 4 ninja. They have the best overall party support with both the slashing debuff helping tanks, and trick attack helping everyone. Rotate the CD properly among the 4 NIN to get a constant +10% damage. They can also provide regen for sustained fights, Goad still being a thing to provide the TP boost to the tank and the other NIN.

    So the answer is, in a world where all damage is equal, and you don't get a LB penalty for stacking classes, go 4 NIN in DPS. Best overall support, and better overall party DPS.
    Except, you have a warrior for slashing debuff, you have no regen for healers, no foe requiem or RoD to boost healer damage, no STR bonus for tanks, and of course the obligatory reduced LB charge. Would the increased uptime on the 10% debuff be enough to win out on foe reqiuem, the loss of STR on tanks, and the reduced LB charge?

    That's also not getting into issues with positioning for mechanics like lightning storm or sluice.
    (0)
    Last edited by RiceisNice; 01-14-2016 at 01:57 PM.
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  6. #6
    Player
    SkyBane001's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    22
    Character
    Alune Ura
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RiceisNice View Post
    Except, you have a warrior for slashing debuff, you have no regen for healers, no foe requiem or RoD to boost healer damage, no STR bonus for tanks, and of course the obligatory reduced LB charge. Would the increased uptime on the 10% debuff be enough to win out on foe reqiuem, the loss of STR on tanks, and the reduced LB charge?

    That's also not getting into issues with positioning for mechanics like lightning storm or sluice.
    I assumed in your theoretical (as I stated) that we went back to no reduced lb charge, as that's the only way the theoretical even makes sense. Healer damage is less than tank damage, and really only takes off when you have actual magic DPS in the party. So really it comes down to is the extra up time on trick attack worth the loss of the strength buff, and the the extra 5% more damage from your scholar? Reduced limit break charge makes it all moot, however.
    (0)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SkyBane001 View Post
    I assumed in your theoretical (as I stated) that we went back to no reduced lb charge, as that's the only way the theoretical even makes sense. Healer damage is less than tank damage, and really only takes off when you have actual magic DPS in the party. So really it comes down to is the extra up time on trick attack worth the loss of the strength buff, and the the extra 5% more damage from your scholar? Reduced limit break charge makes it all moot, however.
    I meant it in the scope of the game if all classes are equal. You're also only looking at it from a complete damage perspective and not in regards to an actual encounter. Running with all melee (not just NIN) will cramp you boss to deal with mechanics that hit players in an AoE, reducing uptime on dps.

    You don't want to stack the current ranged jobs either, BRD and MCH lacks a piercing debuff from DRG's disembowel, casters won't have a BRD for foe or regen for the healers.

    Quote Originally Posted by Accolade View Post
    All pure DPS (melee) have little nuances that make them more difficult to always attain maximum potency.

    TLDR: being able to avoid all mechanics while constantly DPSing, no positionals, allowing hitting for full potency would be too OP.
    That's sort of the thing, they're little nuances that wouldn't amount to much to a capable player. Melee dps is very well capable of maintaining full uptime and hitting their positionals through the fight mechanics. Heck, even during 2.5, a BRD undeniably has full uptime on dps, and they are still behind that of a melee/caster dps by good amount. And well, right now you already gave them WM/GB and the damage discrepancy is still there despite not having full uptime.
    (0)
    Last edited by RiceisNice; 01-14-2016 at 11:47 PM.
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