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  1. #31
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I don't see why having a melee healer unable to do nisi or searing wind is a big deal. Isn't the whole point of the game to play multiple jobs? Not every job has to be a good choice for every encounter like how if you have a lot of movement blm is a bad choice, etc. I personally think it would be more fun to play if you had to pick and chose party composition to play optimally rather than anything working anywhere.
    (3)

  2. #32
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Unless they want to get cuh-rayzee (which they have repeated over and over that they do not feel like they are ready to take that step.) I wouldn't expect another dex-based pure ranged DPS any time soon. The logic behind that isn't necessarily over playstyle rather than stat distribution.

    We currently have 2 STR DPS, 2 INT DPS, and 3 DEX DPS. The addition of yet another Dex DPS would only make the distribution of Dex accessories even more bloated than it already is. I've pegged it as the most logical step for awhile that it would make the most sense to add two DPS when they decide to expand on classes once again. Mainly to even out the rest of the stat distribution. From there I think it would be most fitting (probably in say, 5.0 assuming that the ship doesn't sink.) to then expand a full party from 8 to 10 players, and then finally add support as it's own role, opening up room in any group to actually add a pure ranged DPS class.
    (0)

  3. #33
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Archaell View Post
    I wonder if this line of thought wasn't one of the reasons which created the MCH/BRD copy paste issue.

    We are limited only by the resources, development decisions and creativity. Both mechanics and jobs can be adjusted.
    There are no mechanics that directly interfere with MCH/BRD's gameplay though. In the case of healers, Searing Wind/Nisi directly conflicts with being in melee range of anyone voluntarily. It's not a good example to make. BRD/MCH feel like a copy/paste job because of them both having GB/WM, as well as MCH really having no outstanding mechanics exclusive to themselves, not what they (don't) bring to the table (compared to other roles anyway).

    If MCH had an actual mechanic where it involved swapping barrels to toggle between AoE, damage:TP effiency, or timing ammo usage akin to aetherflow (or really, giving more than just two skills an additional effect in form of debuffs, DoTs or self heal) and not be an objective dps increase to be used as soon as it comes off cooldown (effectively turning it into an oGCD). They can design job gimmicks/mechanics that don't actively screw them over because of boss mechanics, looking at how DRK and AST turned out.

    Quote Originally Posted by enthauptet View Post
    I don't see why having a melee healer unable to do nisi or searing wind is a big deal. Isn't the whole point of the game to play multiple jobs? Not every job has to be a good choice for every encounter like how if you have a lot of movement blm is a bad choice, etc. I personally think it would be more fun to play if you had to pick and chose party composition to play optimally rather than anything working anywhere.
    If the idea is "you play the job you want for the content", then sure, it's not a problem. It does become a problem if it comes to "any job can complete any content". At that point it becomes worse than what you see with PLD and AST in savage, because using your examples, a melee healer is completely useless and SoL for something like searing wind, or really any boss mechanic that discourages stacking (thunderstorms being a generic example). Not to mention most of the gear distribution actively discourages this with job-specific weapons and gear. Of course they can design future content to accommodate that, but it'd be an incredible anchor to what they can do if they have to assume the healer has to stay with someone to be able to heal them.
    (0)
    Last edited by RiceisNice; 01-14-2016 at 07:08 AM.
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  4. #34
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by enthauptet View Post
    I don't see why having a melee healer unable to do nisi or searing wind is a big deal. Isn't the whole point of the game to play multiple jobs? Not every job has to be a good choice for every encounter like how if you have a lot of movement blm is a bad choice, etc. I personally think it would be more fun to play if you had to pick and chose party composition to play optimally rather than anything working anywhere.
    Oh I agree with that. After all, if you mained a BRD or MCH or even an AST when Alexander was new in 3.0, you should go play another class because those 3 classes were the laughing stock of raid parties and no one would want to take you in. You're right, it would be a lot more fun if we had to pick who can raid and who got told to go home.
    (1)

  5. #35
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    A shame they couldn't make a dancer as the support dps since that seems the most obvious choice ... instead we got another melee ranged dps in the form of MCH.
    (0)

  6. #36
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    why would any1 take a melee healer ? it needs to bring awesome heals or awesome buffs in order to even have a chance , plus like ppl have said there mechanics for heals , and plenty of examples, lots of bosse have debuffs just for heals to manage....if u add another body to the melee u will have lots of issues...

    and MCH was created because we had 2 tanks , 2 heals , 2 mages , 2 melees (+1 with nin) , so adding a ranged was in order however MCH has nothing going for it...it was promised as X and in the end delivered BRD copycapt with some changes (chain skills , lame turrets for dmg and buffs instead of song) and all the CC in 1 job , heavy , stun , silence , knockback , and root. Some CD sharing to make it fair and call it a day. Oh forgot about wildfire that unique i guess.
    (0)

  7. #37
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,772
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bloodb View Post

    Right now they do less damage than everyone else even while never casting promotion/mages ballad/armies paeon.
    THIS RIGHT HERE!
    Why can't they have BRD/MCH's DPS on par with other classes except for when they are using a support ability, then and only then drop their DPS to keep them balanced.
    (0)

  8. #38
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Warlyx View Post
    why would any1 take a melee healer?
    It could be healing through dpsing... make it "warrior" but healer and the problem is solved.
    (0)

  9. #39
    Player
    Pompompar's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Molo Cha
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    What can be brought into FF14 from this list ?

    http://finalfantasy.wikia.com/wiki/Category:Jobs
    (1)

  10. #40
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    So you want a DPS/healer hybrid without the cleric stance? I think it's gonna take more than making a melee healer with DPS strats in mind for the problem to "be solved".


    Healers aren't meant to join the fray for any reason whatsoever. There is no benefit for having a healer being in melee range unless they are trolling the party. It's too much risk for little rewards. As I said before, if you are going to make this special melee healer have more defense to compensate and thus have more durability than a mage healer, just make the darn job a new tanking class and be done with it.
    (0)

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