Quote Originally Posted by Archaell View Post
Of course they would need better defense, but I imagine it something alongside melee dps.



There could be ways around it. For example the melee healer could build up resources in melee combat while having abilities at hand when they can't be in melee. They would of course need some range healing skills. For example the red mage could be based aroud using teleports to jump between melee and range. Or they could have a "dummy" to which the negative effects would be redirected and which could soke up some damage for them.

Melee healers are not entirely impossible, it would just require some development time and I believe it would be unique playstyle from the current ones, which makes it more than appealing to at least consider.
Melee Healers are amazing and fun. Just look at Inquisitor skills as an example:

Inquest
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.

Inquisition
Forces an enemy to radiate heals to your allies. The closer your allies are to that enemy, the greater the heals.

Malevolent Diatribe
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

You could just make his healing combo into aoe healing spells around him.

He can also use a Mace or Flail as his main weapon.

Inquisitors used Plate Armor and had high physical defense, but low magical defense if I remember. They were made for healing in the thick of it and dealing a lot of damage but were not as good at healing as the other healers, but better ones (higher level) had good damage and good healing.