Quote Originally Posted by Bourne_Endeavor View Post
I think if said healer had ways to mitigate those types of spells, it could work. Maybe a healer version of Hallowed Ground? Or even just something like "Reduces one melee ranged attack by 50%". If Dancer were the melee healer, then I imagine a lot of their mechanics would involve dodging. So that's another way around it.
Judgement Nisi is a DoT on the healer that spreads to people that you touch and puts a DoT on them as well. There's two different ones and getting people with the different DoT's too close together will kill you instantly if memory serves. Searing Wind does AoE damage and a knockback centered on the healer with the debuff. Even a healer version of Hallowed Ground wouldn't work on either one and Esuna doesn't remove them. The problem is their effect on the party, not on the healer themselves.