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  1. #11
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Different topic of debate entirely. If it was me Dark Knight's would have been postponed and Samurai added first as a tank class. As it stands I look at Dark Knight as Dark Paladin. And am vastly disappointed in how it performs. Good 30-50 job quests in story content though. 50-60 unfortunately were ass.
    So why is it fair for them to add another melee dps but not a pure ranged dps?
    (2)

  2. #12
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Xanikk999 View Post
    So why is it fair for them to add another melee dps but not a pure ranged dps?
    Because the dev team apparently has some jaded idea's on a melee dps they want to implement in their archaic battle system. Ask them. Not me. Good luck on getting an answer though.
    (0)

  3. #13
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Make the red mage melee healer. Make the dancer melee support. And bam! You get a room for pure range dps class... beastmaster with a long whip could be interesting.
    (3)

  4. #14
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Archaell View Post
    Make the red mage melee healer.
    Melee healer + Judgement Nisi = ?
    Melee healer + Searing Wind = ?

    Those two mechanics alone make me think we aren't going to see a melee healer.
    (6)

  5. #15
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Archaell View Post
    Make the red mage melee healer. Make the dancer melee support. And bam! You get a room for pure range dps class... beastmaster with a long whip could be interesting.
    Don't you think a healer would want to stay away from the action instead of being in melee range that could get their face smashed in?
    (0)

  6. #16
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Ashkendor View Post
    Melee healer + Judgement Nisi = ?
    Melee healer + Searing Wind = ?

    Those two mechanics alone make me think we aren't going to see a melee healer.
    Well it is a mage. I am sure we could overcome that with a job design.

    Quote Originally Posted by MilesSaintboroguh View Post
    Don't you think a healer would want to stay away from the action instead of being in melee range that could get their face smashed in?
    Look at warrior priests in Warhammer etc.
    (1)

  7. #17
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by FoxyAreku View Post
    By fitting them into the roles we have.

    TBH we need more magic users. Only having 2 mage dps is really lacking.
    that is true but an int based melee is also not too far off. Red Mage and Dancer to name a few and I imagine they would be the melee equivalent of a "support" dps.

    Quote Originally Posted by Xanikk999 View Post
    So then do you agree with them adding Samurais? We have enough melee DPS.
    Personally I think when they add new jobs they should always release them in 4's. One tank, one melee, one ranged and one healer. HW only had three but NIN was released early so technically they satisfied the quota I stated earlier.
    (0)

  8. #18
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Archaell View Post
    Look at warrior priests in Warhammer etc.
    Ok but this isn't Warhammer etc. Unless this new healer job were to have high defense so that they don't turn into paper when dealing with melee cleaves, then you might as well turn them into tanks.
    (2)

  9. #19
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ashkendor View Post
    Melee healer + Judgement Nisi = ?
    Melee healer + Searing Wind = ?

    Those two mechanics alone make me think we aren't going to see a melee healer.
    I think if said healer had ways to mitigate those types of spells, it could work. Maybe a healer version of Hallowed Ground? Or even just something like "Reduces one melee ranged attack by 50%". If Dancer were the melee healer, then I imagine a lot of their mechanics would involve dodging. So that's another way around it.
    (0)

  10. #20
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    I think if said healer had ways to mitigate those types of spells, it could work. Maybe a healer version of Hallowed Ground? Or even just something like "Reduces one melee ranged attack by 50%". If Dancer were the melee healer, then I imagine a lot of their mechanics would involve dodging. So that's another way around it.
    But, that's not what nisi or searing wind is, and something like HG wouldn't even help in tat regard. Unless you gave them an ability that gives absolute invincibility or straight up ignore boss mechanics, then that's practically OP.
    (0)

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