It'd be a mess with party composition if they insist on requiring there to be at least 1 job that provides regen, and they'd naturally be competing with caster dps (which then leads to an all-physical composition)
It'd be a mess with party composition if they insist on requiring there to be at least 1 job that provides regen, and they'd naturally be competing with caster dps (which then leads to an all-physical composition)
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Well then how are they going to justify adding any new DPS classes then?
Different topic of debate entirely. If it was me Dark Knight's would have been postponed and Samurai added first as a tank class. As it stands I look at Dark Knight as Dark Paladin. And am vastly disappointed in how it performs. Good 30-50 job quests in story content though. 50-60 unfortunately were ass.
So why is it fair for them to add another melee dps but not a pure ranged dps?Different topic of debate entirely. If it was me Dark Knight's would have been postponed and Samurai added first as a tank class. As it stands I look at Dark Knight as Dark Paladin. And am vastly disappointed in how it performs. Good 30-50 job quests in story content though. 50-60 unfortunately were ass.
that is true but an int based melee is also not too far off. Red Mage and Dancer to name a few and I imagine they would be the melee equivalent of a "support" dps.
Personally I think when they add new jobs they should always release them in 4's. One tank, one melee, one ranged and one healer. HW only had three but NIN was released early so technically they satisfied the quota I stated earlier.
math is hard
4 DPS slots
- 2 melee DPS slots (split between 3 jobs)
- 1 ranged DPS slot (split between 2 jobs)
- 1 magic DPS slot (split between 2 jobs)
you want 4 melee DPS for those 2 slots to get the 1:2 ratio, so there's more than enough room for Samurai as a melee DPS.
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