That's the thing for me, though. I actually prefer WM Bard. I think it could have been done way better, but it's still an improvement. I like the gambles and the fighting for my free double-weaves. Maybe a slightly higher Straighter Shot chance would be nice, maybe being able to stack two of them, but all in all I've come to enjoy working with and around it. That said, I also really like going back to level 50 synced runs (especially with everyone overgeared) as Bard. But what makes those level 50 synced runs fun to me on my 60 Bard isn't the lack of WM, which makes the original rotation feel flat by comparison, but just the sheer crit rates and RoD/BLs I'm getting from the cheaper secondary stat scaling. It's like I can't not oGCD on a given GCD... ever, at least in when there are more than two mobs present. That, and the tanks usually remember then that with Quelling up, I can have a mob pack up to half dead by the time we reach the final mob gather point from running AoEs...
Overall, my biggest issue with WM is its acquisition level - why here, why now? It's a hugely jarring change, especially for those who've never played a caster, or perhaps more fittingly a healer (sub-recast cast times). I would have much preferred it to be a level 25-40 ability (e.g. Full Draw) with a lesser stance cooldown, which gradually increased benefits and disadvantages through traits to reach something much like WM by level 50. Ideally, the optimal Bard would then stance-dance between both forms, Marksman and Hunter, Full Draw and Quick Draw, whatever you might call them, with more interesting rotational priorities in each (simply put, more internal mechanics, rather than just River of Blood). We need things to rotationally look forward to and set up. As is, pure-dps WAR seems like the best example of this kind of thought or gameplay, albeit just barely starting into it, and that's by wasting freaking defensive CDs to time out Abandon stacks and Infuriate with Fell Cleave and Berserk. That's just sad... MCH itself is probably a close second, or perhaps DRG or BLM through BotD and Enochian timing with BFB and the Astral cycle.
Edit: But oh god that WM animation. Going to charge up the light-juice in my quiver. Glowy hand. Somehow it make things stronger.
P.S. If a weird hybrid of two different GCD-handling styles isn't your thing, pretty much all the jobs I try to make up when bored to death probably wouldn't fit your preferences, either. : (



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