THIS RIGHT HERE!
Why can't they have BRD/MCH's DPS on par with other classes except for when they are using a support ability, then and only then drop their DPS to keep them balanced.

 
			
			
				I personally wasn't even expecting Machinist to be another Bard when it was announced. I thought it was their answer to the lack of pure physical ranged DPS. And honestly I don't know why they thought the two classes had to be so similar in the first place. But it happened, so, here we are. It was clear the Minuet/Gauss was their answer to a "DPS stance" but it didn't work out the way they intended so I'm curious to see future updates to the jobs.
Agreed. I don't understand their decision to make mechanic a near carbon copy of BRD.I personally wasn't even expecting Machinist to be another Bard when it was announced. I thought it was their answer to the lack of pure physical ranged DPS. And honestly I don't know why they thought the two classes had to be so similar in the first place. But it happened, so, here we are. It was clear the Minuet/Gauss was their answer to a "DPS stance" but it didn't work out the way they intended so I'm curious to see future updates to the jobs.
They made it a support because every serious raiding group needs one, so every group needed a bard. So the game really needed an alternative to be available. People wouldnt bring a MCH instead of BRD if MCH wouldnt be able to provide the same support, which is the reason that every group brought a bard in the first place.
In terms or ranged dps, the slot it would compete with would be the 2nd melee, since every group wants 1 support, 1 mage (for magic dps) and 1 melee for LB. At that point you have one fourth slot free, which generally would be given to a melee because they provide the highest raid dps. This leaves a pure ranged dps in a very odd spot, since on one hand, why would you bring it if it wouldnt provide the same dps as a melee and on the other hand how would it be balanced, if it provided the same raid dps as a melee but had the advantage of being ranged? Food for thought.
The only solution would be if they thought of an entirely new sub role in the meta that only the pure ranged dps provided.



 
			
			
				Make the red mage melee healer. Make the dancer melee support. And bam! You get a room for pure range dps class... beastmaster with a long whip could be interesting.



 
			
			
				Well it is a mage. I am sure we could overcome that with a job design.
Look at warrior priests in Warhammer etc.




 
			
			
				I think if said healer had ways to mitigate those types of spells, it could work. Maybe a healer version of Hallowed Ground? Or even just something like "Reduces one melee ranged attack by 50%". If Dancer were the melee healer, then I imagine a lot of their mechanics would involve dodging. So that's another way around it.
But, that's not what nisi or searing wind is, and something like HG wouldn't even help in tat regard. Unless you gave them an ability that gives absolute invincibility or straight up ignore boss mechanics, then that's practically OP.I think if said healer had ways to mitigate those types of spells, it could work. Maybe a healer version of Hallowed Ground? Or even just something like "Reduces one melee ranged attack by 50%". If Dancer were the melee healer, then I imagine a lot of their mechanics would involve dodging. So that's another way around it.
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			 Originally Posted by Bloodb
 Originally Posted by Bloodb
					
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