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  1. #10
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    From what it sounded like I can understand the reasoning for not having so many different branches of current jobs. The reasoning is sound to an extent, like they said if he had Dragoon modes A and B then they have two jobs to balance essentially instead of one.

    I think though there is a middle ground where we can have something but when things are tested they can test results off of the same class\job.

    A merit point system, something small or like others said a FFIX system with very small boosts would be fun without really breaking things. Increasing yalms for certain moves, duration even if it adds up to 5 or 10 seconds. From the way it was worded, is we should see our characters and the jobs it can branch off of as one giant skill tree.

    Still don't get me wrong I'm very happy with the game, and after taking a break from AST, I plan to go back and start paper cutting people with cards!

    The dummy fighting I see as their way of doing a parser without officially showing it and endorsing it. From the way it sounds they take in a jobs ability to do X amount of damage. So if you're placed against a striking dummy meant for a certain content they're basically telling you " Do this much DPS and you'll be okay" So someone going into AS1, have a striking dummy where you have to deal X amount of damage, if you can and pass then you should feel good being able to go into the content.

    Then again I guess the argument will be "because they do it there doesn't mean they'll do it in the content" which is true, but at least these people will know they have the rotation for it, they just need to find the opportunity.
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    Last edited by Leigaon; 01-14-2016 at 12:48 AM.