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  1. #1
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    From what it sounded like I can understand the reasoning for not having so many different branches of current jobs. The reasoning is sound to an extent, like they said if he had Dragoon modes A and B then they have two jobs to balance essentially instead of one.

    I think though there is a middle ground where we can have something but when things are tested they can test results off of the same class\job.

    A merit point system, something small or like others said a FFIX system with very small boosts would be fun without really breaking things. Increasing yalms for certain moves, duration even if it adds up to 5 or 10 seconds. From the way it was worded, is we should see our characters and the jobs it can branch off of as one giant skill tree.

    Still don't get me wrong I'm very happy with the game, and after taking a break from AST, I plan to go back and start paper cutting people with cards!

    The dummy fighting I see as their way of doing a parser without officially showing it and endorsing it. From the way it sounds they take in a jobs ability to do X amount of damage. So if you're placed against a striking dummy meant for a certain content they're basically telling you " Do this much DPS and you'll be okay" So someone going into AS1, have a striking dummy where you have to deal X amount of damage, if you can and pass then you should feel good being able to go into the content.

    Then again I guess the argument will be "because they do it there doesn't mean they'll do it in the content" which is true, but at least these people will know they have the rotation for it, they just need to find the opportunity.
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    Last edited by Leigaon; 01-14-2016 at 12:48 AM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Leigaon View Post
    From what it sounded like I can understand the reasoning for not having so many different branches of current jobs. The reasoning is sound to an extent, like they said if he had Dragoon modes A and B then they have two jobs to balance essentially instead of one.

    I think though there is a middle ground....
    It's either balancing two models of DRG, or a DRG and another melee dps. Either one is going to lead to the same issue, but in this game I think the latter would work fine considering teh armory sytem...provided they differentiate the two jobs to begin with.

    Quote Originally Posted by Ibi View Post
    A significant part (though by no means all) of the reason that people wanted dual spec in WoW was that different encounters worked better with different raid compositions. Many fights only needed a single tank, or were made easier by having a DPS switch to healer or visa versa.

    It's not necessarily a different composition when it comes to raids (you'd still need 2 or 4 tanks, 2 or 5 healers, etc etc), but that each of the classes in WoW had three different specializations that came with different playstyles (think DRG/MNK/NIN), as well as talent choices in each specialization (the type of CC, type of burst damage, type of regen, etc). Dual spec essentially gave you two that you can switch between on the go, because the other way of resetting your specialization choices was going back to your class trainer, or using a storebought item to reset talent choices.
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    Last edited by RiceisNice; 01-14-2016 at 12:56 AM.
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