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  1. #61
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kaurie View Post
    I.. don't know what you are on about?
    An INCREDIBLY brief starting point for your research. Serves the purpose of explaining what I mean and nothing more.

    http://science.howstuffworks.com/sci...-weirdness.htm

    Quote Originally Posted by Nektulos-Tuor View Post
    Stuff.
    By asking for specializations, you are asking for the exact same thing. I really don't see the point you are making. You say DRK is just PLD with some slight differences. But that's exactly what a skill tree would be. So.....wat? Not to mention that DRK's gameplay is different from PLD's. So much so that I enjoy playing DRK and do not enjoy playing PLD. But if they were exactly the same playstyle, why would there even be a difference? It should feel exactly the same right? Or maybe, just maybe, you are trying to generalize to make a point. That's like saying DRG, MNK, and NIN are all the same because they are melee DPS and they have a buff to maintain. DRK's style is different and is a new job. Try seeing it for what it actually is. WAR is very different, yes, but not so powerful that it's better to run 2 WARs. Especially considering that DRK's DPS is nothing to laugh at (obvious not WAR level, but it is up there).

    They are trying to hire people. It's really a combination of people not applying for the positions they have open and SE not giving the FFXIV team what they need. I agree with you, they need more people, but that's out of their hands.

    And honestly, leveling is nothing. I'm a casual player and I have 3 jobs at 60 and a 4th at 59. It's not a bother if you take your time, and if you want to rush, expect it to burn you out. What it sounds like is that you want more options, but don't want to level another job to have tho options. Aren't you the same person that didn't want to rank up in PvP for the new gear?
    (0)
    Last edited by BubblyBoar; 01-13-2016 at 07:18 AM.

  2. #62
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BubblyBoar View Post
    An INCREDIBLY brief starting point for your research. Serves the purpose of explaining what I mean and nothing more.

    http://science.howstuffworks.com/sci...-weirdness.htm



    By asking for specializations, you are asking for the exact same thing. I really don't see the point you are making. You say DRK is just PLD with some slight differences. But that's exactly what a skill tree would be. So.....wat? Not to mention that DRK's gameplay is different from PLD's. So much so that I enjoy playing DRK and do not enjoy playing PLD. But if they were exactly the same playstyle, why would there even be a difference? It should feel exactly the same right? Or maybe, just maybe, you are trying to generalize to make a point. That's like saying DRG, MNK, and NIN are all the same because they are melee DPS and they have a buff to maintain. DRK's style is different and is a new job. Try seeing it for what it actually is. WAR is very different, yes, but not so powerful that it's better to run 2 WARs. Especially considering that DRK's DPS is nothing to laugh at (obvious not WAR level, but it is up there).

    They are trying to hire people. It's really a combination of people not applying for the positions they have open and SE not giving the FFXIV team what they need. I agree with you, they need more people, but that's out of their hands.

    And honestly, leveling is nothing. I'm a casual player and I have 3 jobs at 60 and a 4th at 59. It's not a bother if you take your time, and if you want to rush, expect it to burn you out. What it sounds like is that you want more options, but don't want to level another job to have tho options. Aren't you the same person that didn't want to rank up in PvP for the new gear?
    I have 3 level 60s but they are all different characters (which means I had to go through the boring tedious story 3 times.). I do not like having a character which doesn't fit the job look like it. So I have multiple characters.

    I just dislike the entire Job switching system, it just seems a bit silly that a Lalafell can use a giant axe as good as the other classes and immersion breaking honestly.
    (0)

  3. #63
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BubblyBoar View Post
    An INCREDIBLY brief starting point for your research. Serves the purpose of explaining what I mean and nothing more.

    http://science.howstuffworks.com/sci...-weirdness.htm
    I am not sure what Quantum Physics has to do with anything.
    (0)

  4. #64
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaurie View Post
    I.. don't know what you are on about?



    Oh I'm sorry, you mentioned that you played WoW and FFXI, so yes I made that assumption. How did you find the GW1 build customization?
    Had some flaws, but it worked. Nothing is perfect. The difference is that game was built from the ground up with that system in mind.

    I am not sure why people won't take it seriously, I believe I've made the argument that I would take it very seriously. Further, there is a lot of stuff in the game that people do not take seriously, are they all wastes of time?
    A lot of new players don't take a deep look at what is available to them, especially since the jobs are pretty basic till you start in lv.40+.

    Indeed, that is what Yoshi has said, and that is why I am aggravated. I think it's a horrible response. "We understand that you'd enjoy this, but that's like a lot of work, so we're not going to do it." That's not a very good response to feedback. Could you imagine this response given to feedback in almost any other industry?
    I am not dismissing your opinion, I just look at things on both sides of the fence on both developer and consumer side. People bring up ideas, and they do not sound bad on paper, but don't ask if this is something realistic. When people give suggestions, I ask myself how does this benefit the consumer and how difficult it is to implement on the developer's side. If one side does not balance well, then I don't believe it works in the long run. It can be fun to look at ideas in hindsight, but that is pretty much how far you can go with it. On my end, if this game was built up like FFXI, I would likely still enjoy it. But it isn't.
    (1)

  5. #65
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kaurie View Post
    I am not sure what Quantum Physics has to do with anything.
    Did...you not connect the dots? I said that an exception to the rule does not invalidate the rule. You countered by saying that it does because that's how science works. And I countered that by saying that quantum physics breaks the rules science is built on. So that means that either all out science is wrong because quantum physics is an exception to normal science, or that as an exception, it does not invalidate normal science.
    (1)

  6. #66
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BubblyBoar View Post
    Did...you not connect the dots? I said that an exception to the rule does not invalidate the rule. You countered by saying that it does because that's how science works. And I countered that by saying that quantum physics breaks the rules science is built on. So that means that either all out science is wrong because quantum physics is an exception to normal science, or that as an exception, it does not invalidate normal science.
    I couldn't connect the dots, because I couldn't understand your ramble of a post. When I asked for clarification you linked an article to Quantum Physics :|

    Although, your clarified post helps a lot. Thanks. I would say that, generally speaking then, that is how science works. You are always trying to prove something as false. You make a hypothesis and then try to prove it wrong, and keep experimenting. The more times you experiment and cannot prove it incorrect, the more likely it is to be true. However, as soon as you prove it false, you have it.

    When i am talking about how science works, I mean that is the methodology of science (or Scientific Method). I am not sure if that was clear.

    Quote Originally Posted by Velhart View Post
    SNIP
    PS Velhart, just letting you know I didn't just bail on our discussion. I gave you a +1/Like/Thumbs up, because I think you make a good argument. That said, I do disagree for the most part. It all comes back to my initial post that there are great arguments on both sides for/against traits/specializations etc., and it doesn't look like either side is going to convince the other side to change their minds.
    (0)
    Last edited by Kaurie; 01-13-2016 at 07:59 AM.

  7. #67
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Okay, Yoshi-P is worried about cookie-cutter builds. Fine, I get that so why not just make one build. One thing we didn't get with 3.0 is new traits. Why not have us work toward unlocking new traits throughout the life cycle of 3.XX? Like previously FF games have us equip an item or materia, gain temporary access to that trait while equip, and have us grind to permanently unlock that trait to the job. Again the point is players need a carrot to chase after level cap or they get bored and move on.
    (2)

  8. #68
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Fevelle View Post
    "However, we often use zero in the calculation for damage required from healers."

    Can we close all the healer DPS threads now?
    Not only that. For tank damage they only count the damage dealt by doing the standard emnity rotation.

    So we could say, nearly every damage dealer is not bringing the 85-90% of their max DPS on the table, which they are considered to do in the encounter design.
    (1)

  9. #69
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dante_V View Post
    Mmm not really because the current savage dps checks were tuned for around 200-210 gear,
    lol?

    A1? This is pretty shure designed for i190.

    A2? From the logic of older raids: i195.

    A3 will be designed around i200.

    A4 could be in the i205 range.

    You should take a look which gear was available at the release of the raid and from where you do get it. An ancounter cannot be designed for an higher iLvl than you can get without looting this encounter.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  10. #70
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    One area that they could probably introduce some customization, at least for DPS jobs, would be choices that allow the character to improve on AoE damage or single-target damage. While players would naturally gravitate toward the single-target stuff for high end raiding play, a choice like that could still have consequence since dungeons (which have a lot of AoE) are still a significant amount of the game's content.

    For healers and tanks, assuming they actually rebalance incoming tank damage for the future, the choice between damage/survivability and damage/healing could fulfill a similar role, with the former option being more preferred for dungeons and the latter for raids and trials.

    The overall bonuses would need to be relatively small, of course (and some jobs, like BLM, that have both solid single-target and solid AoE damage might be harder to balance here), but something like this would get around the "cookie cutter" aspect a bit, as even hardcore raiders typically run dungeons for tomestones, so these kind of choices wouldn't be strictly cookie cutter.

    I'll admit that part of my desire to see something like this largely stems from how awful NIN's AoE is though. It's my main but I almost never play it in dungeons because there are just more efficient options.
    (1)
    FFXIV/Glamour Blog
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