


I would agree if it wasn't easy to level those jobs to get those abilities. Maybe not ideal, but certainly not a big deal either. It does get you on other jobs for better or worse.The classes by themselves add almost no depth to the game though, not unless they actually rework it from the ground up. All it's really done is made you require XYZ levleed up for cross skills, rather than baking in those "essential" cross skills (things like provoke, invigorate) to the individual jobs.
Come 4.x though, I think it would be ideal to do the job overhaul alongside new abilties and traits. There's too many buttons for most jobs to be able to add anymore, and traits by themselves are "meh" and have very limited framework. Jobs like BRD (if they intend on keeping WM) and SMN (for the "pet" aspect, unless they intend on doing that for MCH, but that's a long road with what we have now) need to be given another look before they continue on adding new abilties.
It's certainly not a big deal, but it's still arcahic in design and arbitrary compared to giving each job abilties to manage their own TP. There's homogenization and there's straight up copying abilities, one way to look at it is if we didn't have 5 cross skills, it'd be 5 job skills exclusive to that specific job, giving them more room to work with.
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