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  1. #30
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Sorry for the long post, but this forum limit is so frustrating. In order to keep myself within that limit, I am consolidating to a single post

    Quote Originally Posted by Shyle View Post
    I don't agree with his views on skill systems, but it's his game, and I've (among many others) talked over and over about ways to individualize the characters. But with the simplistic design of the game (based on an early version of Wow, which had talents btw) and combat system (simple rotation/tab target), and the fact they're already having problems with basic balance as it is. I couldn't imagine this dev team to even contemplate how to do a proper talent system given the small size of the team and the amount of work to balance them. Plus they really need to focus on player retention and work on a plan to bring content that keeps players happy and busy (not grinding). The game has (or had, depending on your view) a lot of potential, but I think that they dug themselves in a hole with the overall scheme of design. Maybe the next expansion will do something new, but I'm not holding my breath.
    True, though ultimately, it's statements such as these which may drive players like myself away. I'd have unsubbed already, after reading the interview and previous live letter, if I wasn't a leader of a static.

    I do still have fun in the game, but ugh.. this just seems like such an annoying stance. We'll see if I am still aggravated when Legion nears release. If so, I may be gone.

    Quote Originally Posted by Kosmos992k View Post
    Kosmos is my main character, she's stuck at level 53 PLD because I put the main story on hold and stopped leveling PLD when my wife had to stop playing due to a medical problem. When she is able to return to playing again, she won't have been left behind in the story because I waited. My character will still match her level, so we can go through the game together. I've primarily worked on other jobs and gathering/crafting. Depending on how long it takes for her to return, I may get all my crafters and gatherers to 50-60, and my other jobs are rising as well. It's proven to be a great opportunity to level all my other jobs/classes.

    It's also why I have to observe so much content from the sidelines. A lot of people make assumptions about my ability to play based on lvl 53 PLD. Their assumptions are generally quite wrong, but having missed almost 6 months of play time and spending another 6 months avoiding MSQ progress, it's difficult to prove people wrong. It's not like you can look at my lodestone page and see any of that though. So I try not to take it too personally, I don't always succeed at that, it becomes difficult to ignore after a while.
    For sure, I didn't mean any offense and was just legit curious. I remembered you being a 53 paladin from a debate we had way back in the summer, and to see it again i was just confused. I'm sorry to hear about your wife, and hope that she is doing well.
    Quote Originally Posted by Kosmos992k View Post
    I agree to some extent with that, but I also think that some of the problem is the vitriolic nature of much of the feedback. But, yes, they could do better with their interpretation, perhaps the cultural differences and differing expectations between JPN, EU and NA gamers are part of the problem too?
    I think cultural differences and language barriers may be a huge issue. It's possible there is a lot 'lost in translation'. However, based off most of his live letters/interviews, it mostly seems that he just has a vision and wants to stick to it. He then listens to the feedback and tries to incorporate that feedback into his vision, and then things get distorted through to implementation.

    Quote Originally Posted by Velhart View Post
    Job balance is mostly done on the mind set of end game, especially on the hardest content. Developers don't take as high consideration for people who don't take on the full potential of their job.
    I get that from a design perspective end-game is often the focus of job balance, but I don't think that the majority of players will be impacted from imbalance. Therefore, I don't think that small imbalances will be game-breaking.

    Quote Originally Posted by Velhart View Post
    Again, that is way too much to ask out of developers. They have to try to balance out all skill trees the best they can. If you want to go on a solo mode, they give you abilities and sub abilities already that let you do that. Everyone also has some form of raid utility they can bring to the table, rather if it is big or small.
    I really don't think it is asking too much of the developers at all. A lot of games work on balance consistently. There are games which are F2P or B2P which constantly put out balance patches. FFXIV has a sub and a cash shop, and I am sure they could have the resources for it. Further to that, I personally would rather them use dev time to create more interesting variability and balance changes than to add fluff content like Gold Saucer and LoV.

    Quote Originally Posted by Velhart View Post
    Only really holds water for AF gear and weapons. Most gear now except a few share with other jobs. SMN/BLM, WHM/SCH/AST, DRK/PLD/WAR, MCH/BRD. For the most part, I geared out my MCH and BRD almost simultaneously. If you want to go as something different, that is fine. On a raid level, and this isn't just FFXIV, people want you to go as what you are most optimal in. Putting a skill tree on that will change nothing.
    This is precisely the point. I have a BLM and a SMN. My SMN is 210 and my BLM is 197. I'd love to be able to do both SMN/BLM but can't. Further to that, what if I wanted to do SMN/BRD? or whatever. It's severely limiting.

    Quote Originally Posted by Velhart View Post
    Just imagine being a developer and you got to balance 2-3 specs within a job out of the many this game is going to have. Games like WoW still have a very limited amount of classes to play in comparison, which makes it easier to balance three specs within a class. Wouldn't want to be that guy.
    I can't say. I've never programed or balanced a class. If it's anything like working out what job is the best and theory-crafting/testing, then I'd probably love it.

    I think ultimately our thing is you and I come from different games. I come from Guild Wars 1 which offered a crazy amount of build customization, and I loved that game so much. You come from WoW which is renown for having horrible class balance (never mind spec balance).
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    Last edited by Kaurie; 01-13-2016 at 06:34 AM.