Results 1 to 10 of 78

Hybrid View

  1. #1
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Well, EQ2 has almost 26 combat "jobs" AND specializations AND traits, AND God selections AND good and evil classes (Warrior of Light/Dark). Although you could argue there is no variety, there actually is and it proved it. So it just seems lazy to me. :P There are thousands of combinations of traits/talents in EQ2.

    Why am I not playing EQ2? It is OLD, and my computer can barely run it now because it was made for 1 CORE, when I have several. Its models are so ugly now too.

    However, old games can teach you a lot about new games.
    An exception to the rule does not invalidate said rule. As I said, FFXIV wasn't designed for envisioned for what EQ2 did. It was designed so that players could freely change jobs when they wanted something different. It's how they wanted the game to be, not like EQ2. They don't want traits or specializations because they could just make new jobs instead.
    (1)

  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BubblyBoar View Post
    An exception to the rule does not invalidate said rule.
    Actually, that is how science works to test theories. It's nearly impossible to prove something is true, but it only takes 1 example to prove something is false.
    (1)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BubblyBoar View Post
    An exception to the rule does not invalidate said rule. As I said, FFXIV wasn't designed for envisioned for what EQ2 did. It was designed so that players could freely change jobs when they wanted something different. It's how they wanted the game to be, not like EQ2. They don't want traits or specializations because they could just make new jobs instead.
    SWG after CU (NGE) had about the same Jobs as FFXIV and talents/traits/armor customization and the ability to also freely change jobs with respec system and semi-action combat, each class was unique and played completely different as well. Although I liked PreCU/CU a lot better since it had a multiclass system its the same argument. Lazy.

    There are many (exceptions), they are just old games.
    (0)