Quote Originally Posted by BubblyBoar View Post
I'm glad he nipped this skill tree nonsense in the bud. While there are great things you can do with skill trees, there are also great things you can do without them. What's really important here is that the game is facilitated to work with whichever system is put in place. FFXIV works with an armory system without skill trees and it does well like that. I like, many others like it. If they didn't, there'd be far more complaining or abandoning over it.

The points he bring sup are good points. Yes, some people will like it. Some people enjoy it. But that doesn't change the fact that most people will do exactly what he mentioned. People are free to disagree sense there is no real wrong or right way to do it. If he wanted them, he could make them work as much as a developer could. But he doesn't want to. He does not want skill trees and would rather have more jobs to fill alternate roles. It is what he wants and that's that.

What about what players want? Since the 80s, gamers have proven time and time and time again that they don't know what they want. You may think "We'll I'm different, I actually do know what I want!" But that's exactly what every gamer thinks and the majority aren't correct. It has been proven. So rather than listening to a thousand differing opinions, Yoshi sticks to what he wants to do with the game (the armory system and being all jobs) while creating implementing what is reasonable for the playerbase.


Personally, I'm all for more jobs rather than specializations.
Well, EQ2 has almost 26 combat "jobs" AND specializations AND traits, AND God selections AND good and evil classes (Warrior of Light/Dark). Although you could argue there is no variety, there actually is and it proved it. So it just seems lazy to me. :P There are thousands of combinations of traits/talents in EQ2.

Why am I not playing EQ2? It is OLD, and my computer can barely run it now because it was made for 1 CORE, when I have several. Its models are so ugly now too.

However, old games can teach you a lot about new games.