So glad this hasn't turned into a flame war yet. Love it when I see comments like, "I may disagree, but I see your point." Responses.
I originally disagreed with Yoshi's statement on multiple builds, stat trees, etc. Until I re read it a second time. The statement from Y.P. on how the system the interviewer was mentioning is just like a single player/mmorpg tree/custom build system made me think, "Yeah, for a game that is already being ridiculed for taking so many things from other mmo's or single player games. Why do we need another one besides just new stats?" The job system though a part of final fantasy's history, is the one of the only things this and FFXI were able to stand out slightly from other MMO's. It would be even more boring if a single job of mine would have paths for different builds and stat effects, which would not only slander the point of us being able to play any job (Not cap in ilv or reach max performance, PLAY!) but the job system as a whole. If I was bored with DRK for a bit, I would play WAR, and if my FC needed someone other than WAR, I would be PLD. All with different themes and play styles besides stances. Having them all in one would give us less jobs and limit what my character could be. The job shouldn't be a jack of certain trades. My character should be. I'm a jack of tanking. Sure, my dps jobs are behind. But I can just lv grind with friends too 60 and then do raids with them to get the loot I need.
But what if some players didn't want to have multiple builds? Builds and talents are and should be minimal at best. Yet certain players will always find the best build even if its minimal. The devs have done this with the cross class system, and it resulted into a check list for skills you MUST need for a specific job or you wont be included or at your peak. Its the fault of not only the game, but the player base.Also if different content was easier/ better with different talents, people would actually have to use more of them rather than just one build.
If there is only one best build, it is the fault of game not giving you enough reasons to use more builds.
That's the thing though. Its not going to be mandatory for your build since its only going to show up for the patch of the month. Even if everyone uses it, the devs would have to scale the reward for the dungeon. And when everyone is onto the next one, and new players who don't use the skill clear it with minimal reward due to previous players, then the content will dry up faster. Resulting in devs scaling it higher again. And then old players will hop back to it for reward grind with the situational effect. Its a waste of time.If you work that correctly, stats like Man Eater (increased damage against humanoids) mean you've got a scenario where the optimal set up is situational. Just like taking Path B in a dungeon would be situational on someone spawning the Hunt monster, setting certain stats would be situational on what exactly you're doing. Doing Void Ark? Lots of Voidsent, Demon Killer (increased damage against Voidsent) would be absolutely useful.