I got the pleasant feeling Yoshida is aware of FF14's situation. It didn't always translate as such with the last decisions/patches, but I guess that's because they were planned months ahead.

Hopefully 3.2 will be a huge step in the right direction.

As Pence already mentioned, Yoshida is on point about the "talent tree". It's just a trick to make it look like jobs are customizable. I'd rather see interesting traits and procs so jobs feel more genuine to play. Also, let's get rid of 1.0 class system remnant. The no base class in HW goes to show it limited them in ARR job design..