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  1. #1
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    The 100% no to talent tree or further customization of each job kinda disappointed me.
    I really would like having like 2 talent presets for different situations on BRD (1 for casual stuff like dungeons, 24mans, primals and 1 for savage) if we could save them and change them like gear sets..

    The only customization there is for me is deciding on how much skill speed I will leave on my gear and how much I will replace with crit>dete.
    Materia melding won't really change much as the stat weights will stay the same.

    EDIT (My second reply here, gonna put it up here too):
    Also if different content was easier/ better with different talents, people would actually have to use more of them rather than just one build.
    If there is only one best build, it is the fault of game not giving you enough reasons to use more builds.

    I haven't given it much thought so far but imagine having 2 talent sets, one would give me 15% single target boost (+ other stuff, this is just an example) the other would give me 15% AoE boost. If I was in dungeon, I would use the second one for trash and then the 1st one for boss. There is lot of stuff that could be in the talent trees, from DoTs duration/ potency to songs duration (for BRD), passive stuff like cooldown reduction (same as skillspeed +-). There could also be utility stuff like getting 2sec shield after being stunned etc.

    Ofc that people with full talents would be stronger than fresh 60, but even now people that are 60 for a while are stronger (better gear, cross class skills etc.) but getting max amount of talent points wouldn't have to take too long.
    (7)
    Last edited by StrejdaTom; 01-13-2016 at 12:55 AM.

  2. #2
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by StrejdaTom View Post
    The 100% no to talent tree or further customization of each job kinda disappointed me.
    Likewise. It doesn't have to be talent trees, but I think the game really needs some way to customize our gameplay. Our stats are the most boring I've ever seen in an MMO and with no talent trees, sub jobs, merit points, or any other similar system, we are all carbon copies of each other.

    I understand where he's coming from when he says that number crunchers will find the optimum build, but that already happens with jobs too. If you wanted to build the ultimate raiding party, there would be jobs you leave out, but all of the jobs are played because we don't always care about being at the bleeding edge. Particularly in FFXIV where I would say the majority of the playerbase don't engage in serious end game content. We care about the lore of the jobs, how they feel, how they play. I for one would love some kind of choice in my job's gameplay.
    (8)
    A true paladin... will sheathe his sword.

  3. #3
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by WellFooled View Post
    Snip
    Also if different content was easier/ better with different talents, people would actually have to use more of them rather than just one build.
    If there is only one best build, it is the fault of game not giving you enough reasons to use more builds.

    I haven't given it much tought so far but imagine having 2 talent sets, one would give me 15% single target boost (+ other stuff, this is just an example) the other would give me 15% AoE boost. If I was in dungeon, I would use the second one for trash and then the 1st one for boss. There is lot of stuff that could be in the talent trees, from DoTs duration, potency to songs duration (for BRD), passive stuff like cooldown reduction (same as skillspeed +-). There could also be utility stuff like getting 2sec shield after being stunned etc.
    (3)