Quote Originally Posted by myahele View Post
Take for example LoV; nobody really asked, nor wanted that. While it's true that some wanted a minigame for minions, they could have executed it better. Instead of asking us what kind of future minigame for Gold Saucer we want they just seem to add whatever. Not sure how LoV is doing gin Japanese servers, but it's a big failure in the West
Actually people were pretty positive when it was announced, and I remember several topics in which people asked for a minion based battle/strategy game - which is exactly what we got. I think that the control scheme for controller users is a bit jarring at first and that turned off a lot of people. I haven't payed it enough yet, but I have at least got past that initial shock over the control scheme. It looks like a pretty good, fun, top down strategy game that blends RTS concepts with Tower defense and throws mini Morbols at it. I actually think that if people actually gave the game a little practice and time, they would come to like it.

You seem to on the one hand accept that they listen to players and fans, and yet you say they are increasingly disconnected from the fans and want even more listening to fans. OK, but think about this;

Hunts - explicitly requested by players asking for open world bosses and Notorious Monster type content - Reception by players - mass zerg hunting to farm the living shit out of it, followed by near constant whining on the forums about the zerg rush, the impact of so many players in one place on the game client, the speed with which people could gear up using Hunts, etc...
Two difficulty tiers in raids - explicitly requested by fans on this and many other forums, as well as in game I am sure. Reception of that by players - near pure hatred and negative feedback with an emphasis on Negative.
Open world content that we can farm for gear and other items - again requested by players numerous times in many different ways. Reception of Diadem by players - Exploit the living shit out of it then complain because a few non raiders suddenly had some ilvl 210 pieces (albeit with crappy stat allocation).

There are so many examples where listening to fan feedback has produced new content, but thanks to some people exploiting it, or not using it as expected, the content is received negatively, and people do *not* hold back on their negativity. It's an all or nothing thing, there's very little listing out the good bits and suggesting changes or additions to change or fix the bad bits. No, instead it's a vehement tirade of entirely negative ravings with a few more level headed people proposing changes - and even then the changes often benefit one group of players at the expense of the majority.

I'm actually of the opinion that the team should be working towards it's vision of the game and game content. Sure they can listen to feedback and change a few things based on feedback, but I don't believe that it's good for the game for them to develop new content in reaction to player complaints. There is no way for them to please everyone, if you pick one audience over another, you please one and annoy the other. So they should just build the best damn game that they can according to the vision they hold for the game.