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  1. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Leigaon View Post
    From what it sounded like I can understand the reasoning for not having so many different branches of current jobs. The reasoning is sound to an extent, like they said if he had Dragoon modes A and B then they have two jobs to balance essentially instead of one.

    I think though there is a middle ground....
    It's either balancing two models of DRG, or a DRG and another melee dps. Either one is going to lead to the same issue, but in this game I think the latter would work fine considering teh armory sytem...provided they differentiate the two jobs to begin with.

    Quote Originally Posted by Ibi View Post
    A significant part (though by no means all) of the reason that people wanted dual spec in WoW was that different encounters worked better with different raid compositions. Many fights only needed a single tank, or were made easier by having a DPS switch to healer or visa versa.

    It's not necessarily a different composition when it comes to raids (you'd still need 2 or 4 tanks, 2 or 5 healers, etc etc), but that each of the classes in WoW had three different specializations that came with different playstyles (think DRG/MNK/NIN), as well as talent choices in each specialization (the type of CC, type of burst damage, type of regen, etc). Dual spec essentially gave you two that you can switch between on the go, because the other way of resetting your specialization choices was going back to your class trainer, or using a storebought item to reset talent choices.
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    Last edited by RiceisNice; 01-14-2016 at 12:56 AM.
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