So playing Devil's Advocate sorta...
2/4 current pvp modes, melee should not have any problem reaching ranged attackers, both WD and Slaughter utilize such small areas for combat(WD's arena default, Slaughter's "mid) that range is almost negligible. For Secure and Seize, objectives and team work are more important than kills, so you as a melee do not need to rush a target alone or if your target causes you to chase, your priorities should shift back to what else is going on, because you've technically taken that target "out of combat" if the had to stop what they were doing to run away from you. Between PVP abilities and the PVE actions utilized differently, all melee classes are well equip to handle range classes to further objectives, even if it doesn't result in a kill.

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