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  1. #21
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by FudoMyoo View Post
    Exactly this how? What I'm proposing is letting melee have this grappling skill that has a long CD to pull in ranged for a chance to kill. Not forgetting there are skills that slow our skill 50%.
    So playing Devil's Advocate sorta...

    2/4 current pvp modes, melee should not have any problem reaching ranged attackers, both WD and Slaughter utilize such small areas for combat(WD's arena default, Slaughter's "mid) that range is almost negligible. For Secure and Seize, objectives and team work are more important than kills, so you as a melee do not need to rush a target alone or if your target causes you to chase, your priorities should shift back to what else is going on, because you've technically taken that target "out of combat" if the had to stop what they were doing to run away from you. Between PVP abilities and the PVE actions utilized differently, all melee classes are well equip to handle range classes to further objectives, even if it doesn't result in a kill.
    (1)

  2. #22
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    This is a big shit post. The way CC and gap-closers are distributed between the 3 roles is near perfect. Much better than league when every character has every CC in the book and 2 escapes and 2 gap closers.
    (0)

  3. #23
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    360
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    I like to see you as a melee 1 vs 1 range class videos
    (0)

  4. #24
    Player
    Morbid's Avatar
    Join Date
    Mar 2015
    Posts
    195
    Character
    Rasha'zi Molkoh
    World
    Jenova
    Main Class
    Rogue Lv 60
    Quote Originally Posted by FudoMyoo View Post
    In JP servers, there are 20smns/blms vs 2 melees ratio. All raining comentors when AR is up. If you tell me melee and range are balance. I... have to disagree. In a 1 vs 1 situation, against cc ranged, most melees are sitting duck. The main problem I see especially paladin is we are unable to chain stun due to the resistance build up over time. Since we have CD on stuns, maybe they should remove the stun resistance in PvP mode?

    And for those saying range and melee are balanced, I would like to see your pvp video(s) as a melee (especially paladin) winning a similar geared range class without others CCing for you.
    No one likes being stun locked.
    (0)
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  5. #25
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by FudoMyoo View Post
    I like to see you as a melee 1 vs 1 range class videos
    You don't get it still?

    You're wrong. Man up and learn from it.
    (0)

  6. #26
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    It's true that Japanese servers heavily favour ranged in Seal Rock at the moment. But when someone comes melee we don't all frown and give up; melee jobs played well bring a lot to the table and tear through ranged-heavy teams if they avoid the cometeor onslaughts. We have a bunch of regulars in my datacenter who favour jobs like Ninja and Dragoon and they're great players, and everyone loves having a Paladin in their team. My other half plays Warrior and she does a great job. The only times I've sighed at a melee team is when it's 7 melee DPS and me (on a healing job) and nobody considers switching out to give me some backup.

    I quit WoW when they started going completely overboard with CC. I ended up stunlocked every time I walked out of my spawn; let's not encourage XIV to go there. It's not even remotely fun for anyone.
    (1)
    Last edited by Serilda; 01-13-2016 at 06:36 PM.

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