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  1. #1
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    325
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100

    Balancing melee in PvP

    Tank needs a grappling skill that is able to pull kiting range class. (plus stun)

    All melee skill should be armor piercing (ignore defense) that is able to take down healers.

    Else PvP will be dominated by range class.
    (0)

  2. #2
    Player
    MinhSa's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Jiraiya Sama
    World
    Midgardsormr
    Main Class
    Warrior Lv 90
    Grappling skill like holmgang? Could also plunge if ur DRK
    Melee and ranged both have their ups and downs, i've been pvping strictly as a tank and I have no troubles dealing with ranged
    All DPS melee have a form of mobility skill aswell, shoulder tackle, dives, overwhelm etc.

    Defense doesn't matter in pvp, it's value is completely ignored hence protect/foresight etc. skills don't work

    Usually once a melee is on a ranged they'll come out on top with their abilities that can stun, interrupt spells, slow, etc. The key is to stick to em!
    (2)

  3. #3
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    PvP isn't dominated by ranged class at ALL.

    Plus defence isn't used in PvP.
    (0)

  4. #4
    Player
    GunsBlazing's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    86
    Character
    Tuli Qalli
    World
    Balmung
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by xxczx View Post
    PvP isn't dominated by ranged class at ALL.

    Plus defence isn't used in PvP.
    This. Morale, defense and magic defense are all negated in Frontlines. Ranged classes also all have handicaps. Bards and Machinists do a lot less damage depending on how close/far they are away from you, all other casters can easily be interrupted from any auto attack or skill if they have to hard cast a spell, and the melee LB's can one-shot almost any caster unless they have stoneskin/adlo on them already.
    (0)
    Last edited by GunsBlazing; 01-12-2016 at 10:03 PM.

  5. #5
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    morale works in frontlines
    (0)

  6. #6
    Player
    GunsBlazing's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    86
    Character
    Tuli Qalli
    World
    Balmung
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by xxczx View Post
    morale works in frontlines
    Sorry, but you're misinformed. Morale doesn't work in Frontlines, the matches are all item level synced to 80 (level 50) and 150 (level 60).

    Reference
    In order to ensure participants are evenly matched, materia bonuses, as well as the Morale parameter, will be ignored while item level sync is in effect.
    Any guide and player test will show you the same result. Morale is entirely useless in anything other than the Wolves' Den. All level 60 PVP is merely for glamours in terms of usefulness, at the moment. Once the level 60 Wolve's Den equivalent is released (next patch i believe) then it will have a use.
    (1)
    Last edited by GunsBlazing; 01-12-2016 at 10:11 PM.

  7. #7
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    if we had i130 pvp gear with +20 morale, that would be i150 in seal rock.

    what the level sync does is sync the i180 gear AFTER the morale boost, so the difference is really small but still there. (helps to get stat caps)
    Quote Originally Posted by GunsBlazing View Post
    All level 60 PVP is merely for glamours in terms of usefulness, at the moment.
    That is incorrect, I'd like to see you achieve your PvP BiS without i180 PvP gear.
    (3)
    Last edited by xxczx; 01-12-2016 at 10:15 PM.

  8. #8
    Player
    GunsBlazing's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    86
    Character
    Tuli Qalli
    World
    Balmung
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by xxczx View Post
    if we had i130 pvp gear with +20 morale, that would be i150 in seal rock.

    what the level sync does is sync the i180 gear AFTER the morale boost, so the difference is really small but still there. (helps to get stat caps)
    That is incorrect, I'd like to see you achieve your PvP BiS without i180 PvP gear.
    Wasn't all of that just poorly made speculation? It was a several month old reddit post that never had any followup testing that i saw. Because, I have a full set of i180 pvp gear for my primary character who is on Flames (this character is adders, she'd take 11 years to hit max pvp rank on my data center) and when i equip it, my HP does not increase at all from my PVE gear, on my paladin. If morale worked, i should notice a tiny increase, right? I know how the morale changes work with item level, i have not noticed any enhancement in seal rock, though.
    (0)
    Last edited by GunsBlazing; 01-12-2016 at 10:26 PM.

  9. #9
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    325
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    In JP servers, there are 20smns/blms vs 2 melees ratio. All raining comentors when AR is up. If you tell me melee and range are balance. I... have to disagree. In a 1 vs 1 situation, against cc ranged, most melees are sitting duck. The main problem I see especially paladin is we are unable to chain stun due to the resistance build up over time. Since we have CD on stuns, maybe they should remove the stun resistance in PvP mode?

    And for those saying range and melee are balanced, I would like to see your pvp video(s) as a melee (especially paladin) winning a similar geared range class without others CCing for you.
    (1)
    Last edited by FudoMyoo; 01-12-2016 at 11:51 PM.

  10. #10
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    325
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    The key is to stick to em!
    Exactly this how? What I'm proposing is letting melee have this grappling skill that has a long CD to pull in ranged for a chance to kill. Not forgetting there are skills that slow our skill 50%.
    (0)

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