Tank needs a grappling skill that is able to pull kiting range class. (plus stun)
All melee skill should be armor piercing (ignore defense) that is able to take down healers.
Else PvP will be dominated by range class.
Tank needs a grappling skill that is able to pull kiting range class. (plus stun)
All melee skill should be armor piercing (ignore defense) that is able to take down healers.
Else PvP will be dominated by range class.
Grappling skill like holmgang? Could also plunge if ur DRK
Melee and ranged both have their ups and downs, i've been pvping strictly as a tank and I have no troubles dealing with ranged
All DPS melee have a form of mobility skill aswell, shoulder tackle, dives, overwhelm etc.
Defense doesn't matter in pvp, it's value is completely ignored hence protect/foresight etc. skills don't work
Usually once a melee is on a ranged they'll come out on top with their abilities that can stun, interrupt spells, slow, etc. The key is to stick to em!
PvP isn't dominated by ranged class at ALL.
Plus defence isn't used in PvP.
This. Morale, defense and magic defense are all negated in Frontlines. Ranged classes also all have handicaps. Bards and Machinists do a lot less damage depending on how close/far they are away from you, all other casters can easily be interrupted from any auto attack or skill if they have to hard cast a spell, and the melee LB's can one-shot almost any caster unless they have stoneskin/adlo on them already.
Last edited by GunsBlazing; 01-12-2016 at 10:03 PM.
morale works in frontlines
Sorry, but you're misinformed. Morale doesn't work in Frontlines, the matches are all item level synced to 80 (level 50) and 150 (level 60).
Reference
Any guide and player test will show you the same result. Morale is entirely useless in anything other than the Wolves' Den. All level 60 PVP is merely for glamours in terms of usefulness, at the moment. Once the level 60 Wolve's Den equivalent is released (next patch i believe) then it will have a use.In order to ensure participants are evenly matched, materia bonuses, as well as the Morale parameter, will be ignored while item level sync is in effect.
Last edited by GunsBlazing; 01-12-2016 at 10:11 PM.
if we had i130 pvp gear with +20 morale, that would be i150 in seal rock.
what the level sync does is sync the i180 gear AFTER the morale boost, so the difference is really small but still there. (helps to get stat caps) That is incorrect, I'd like to see you achieve your PvP BiS without i180 PvP gear.
Last edited by xxczx; 01-12-2016 at 10:15 PM.
Wasn't all of that just poorly made speculation? It was a several month old reddit post that never had any followup testing that i saw. Because, I have a full set of i180 pvp gear for my primary character who is on Flames (this character is adders, she'd take 11 years to hit max pvp rank on my data center) and when i equip it, my HP does not increase at all from my PVE gear, on my paladin. If morale worked, i should notice a tiny increase, right? I know how the morale changes work with item level, i have not noticed any enhancement in seal rock, though.if we had i130 pvp gear with +20 morale, that would be i150 in seal rock.
what the level sync does is sync the i180 gear AFTER the morale boost, so the difference is really small but still there. (helps to get stat caps)
That is incorrect, I'd like to see you achieve your PvP BiS without i180 PvP gear.
Last edited by GunsBlazing; 01-12-2016 at 10:26 PM.
In JP servers, there are 20smns/blms vs 2 melees ratio. All raining comentors when AR is up. If you tell me melee and range are balance. I... have to disagree. In a 1 vs 1 situation, against cc ranged, most melees are sitting duck. The main problem I see especially paladin is we are unable to chain stun due to the resistance build up over time. Since we have CD on stuns, maybe they should remove the stun resistance in PvP mode?
And for those saying range and melee are balanced, I would like to see your pvp video(s) as a melee (especially paladin) winning a similar geared range class without others CCing for you.
Last edited by FudoMyoo; 01-12-2016 at 11:51 PM.
Exactly this how? What I'm proposing is letting melee have this grappling skill that has a long CD to pull in ranged for a chance to kill. Not forgetting there are skills that slow our skill 50%.The key is to stick to em!
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