Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33

Hybrid View

  1. #1
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Mindy_Macready View Post
    If A4S is required to get into A5S, there will be a nerf.
    I honestly doubt that it will be as it was unlocked via the wandering minstrel. There wasn't a quest given to complete AS so there won't be an entry requirement. Also if you can't clear the previous floors overgeared then I'm not sure you will make much progress in the new tier anyway.
    (1)

  2. #2
    Player
    LukeStuz's Avatar
    Join Date
    Nov 2013
    Location
    UK
    Posts
    80
    Character
    Lukestuz Kenyon
    World
    Siren
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by UBERHAXED View Post
    I honestly doubt that it will be as it was unlocked via the wandering minstrel. There wasn't a quest given to complete AS so there won't be an entry requirement. Also if you can't clear the previous floors overgeared then I'm not sure you will make much progress in the new tier anyway.
    But there was a requirement to unlock Alexander savage which was complete heavensward and have beaten ultima EX so who knows, might be gated behind must've completed this or straight unlock
    (0)

  3. #3
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by LukeStuz View Post
    But there was a requirement to unlock Alexander savage which was complete heavensward and have beaten ultima EX so who knows, might be gated behind must've completed this or straight unlock
    There was actually a quest associated with completing the mistrals ballad trial with ultimate weapon. There wasn't an outstanding quest that completed when you beat AS4. Furthermore, the requirement was not to complete heavensward, it was to complete the normal version. And it's likely to be exactly the same (including complete ultimate weapon).
    (0)

  4. #4
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mindy_Macready View Post
    If A4S is required to get into A5S, there will be a nerf.
    I'd say that's doubtful. It'll more likely be just a 'complete A8' requirement.
    (1)

  5. #5
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Nerfs brought to coil :
    high voltage (T1-T2) lasts 8 seconds instead of 30 and can be dispelled
    Conflags (T5) have less HP
    Bouquet (T6) no longer kills you (damage nerfed from 14k to 4k or something)
    Petrification (T7) lasts 10 seconds instead of 1 minute, and you no longer die instantly if you get hit in this state

    Thses are the only nerfs I can remember on all coil.
    IF AS ever get a nerf, the only one I could see besides echo would be a dapage nerf on digitis, maybe ? (I think that's the right ability. Been 3 month since I last entered AS3)
    (0)

  6. #6
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kuwagami View Post
    Nerfs brought to coil :
    -
    In addition to these, the adds on Twintania had their HP reduced, Renauds in the Melusine fight had their damage completely neutered (from one shotting tanks to having healers be able to ignore their damage), and I believe The Avatar had his mechanics stripped down - for one thing, you can stack like 4 or 5 lifedrains from triggering towers before you're in any danger. I think Nael golem HP and AI was altered as well - the way meteors are fed was definitely changed. They overnerfed second coil for sure, which is a shame because it was pretty much their most fun raid (along with some of their 2nd coil savage counterparts)

    There's a lot of changes that could be made to A3S/A4S without neutering them but it's mostly just that the numbers were way too high on release (and are still a little high for some stuff). I'd remove insta-kill from hand of pain/hand of prayer (wiping over and over 3 mins because one member screwed up is just frustrating, just let the party eventually die to attrition) and just have it do high damage + atrophy/bleed, cut the damage wayyyyyyyy down on Judgement Nisi, have Nisi get recast after Royal Pentacles, and increase the enrage timer of A4S by like 1:30 or so. Nisi is just a retarded mechanic as it is now and there's a reason nearly everyone ignores it.

    A4S left a really bad taste in my mouth, but at this point they should probably just leave it mostly intact. It's not like the gear/mount is going to be something everyone has to get their hands on for progression and there's no bonus story, so who cares.
    (1)
    Last edited by Brannigan; 01-12-2016 at 09:29 PM.

  7. #7
    Player
    Shizukya's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    203
    Character
    Shizukya Sensei
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Phafi View Post
    How/when will the adjusted versions of Alexander (Savage) be implemented. I'm not looking for specific fight adjustments. I'm sure that there are a few other groups around who will be fairly close to finishing Living Liquid or the Manipulator in its current state and would like to complete the unedited version.

    The information I'm interested in learning:
    -When in relationship to the launch of 3.2 will there be adjustments to Alexander (Savage)
    -Will it be similar to the Binding Coil and Second Coil adjustments where it replaces the fight, or will different instances such as "Alexander - The Arm of the Father (Extreme)" be added as the adjusted versions so that people can still challenge the unedited versions
    No worries bros, when ull be 250 in few months, ull do it unsync :3

    and maybe still wipe on brand passing or deeps wall xD
    (0)

  8. #8
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    My only suggested "nerfs" to A3S would be to increase the cast time of digititis by a few more seconds, as well as increase the delay before drainage detonation. Maybe change Hand of Pain HP threshold to 5%. Perhaps slow the movement speed of embolus ever so slightly.

    Still causes wipes if you fuck up, but lessens the chance of slip ups caused by random lag/server delay.
    (1)

  9. #9
    Player
    Shizukya's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    203
    Character
    Shizukya Sensei
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by CorbinDallas View Post
    My only suggested "nerfs" to A3S would be to increase the cast time of digititis by a few more seconds, as well as increase the delay before drainage detonation. Maybe change Hand of Pain HP threshold to 5%. Perhaps slow the movement speed of embolus ever so slightly.

    Still causes wipes if you fuck up, but lessens the chance of slip ups caused by random lag/server delay.
    Maybe, make one phase only for A3S or just make A3S same as A3 but with an S
    (0)

  10. #10
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Shizukya View Post
    Maybe, make one phase only for A3S or just make A3S same as A3 but with an S
    You're funny.

    It's not like I'm asking for the adds to have less hp, or for hand of prayer/parting to not one shot you if you fuck it up, or reduce the hp of liquid gaol, or for the boss to just do generally less damage.

    I think what I've suggested is quite reasonable and retains most, if not all of the challenge of A3S.
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast