Because what you suggest sounds awfully alot like it worked in FFXI. You go smack primal's butt and you learn to summon it.
Plus I doubt that they gonna change the WHOLE Lore and SMN job quests for that.


Because what you suggest sounds awfully alot like it worked in FFXI. You go smack primal's butt and you learn to summon it.
Plus I doubt that they gonna change the WHOLE Lore and SMN job quests for that.
but that is what they do now. I had to beat the primals before I could do the job quest to summon them.
We need a Necromancer class with 50 skeletons and 50 demons army's.


I'm not confident that SE is going to put that much work and focus on a cosmetic QoL feature that only affects one job. As you stated, its more complex than I think some players are realizing. I mean, we might get something at some point, but I wouldn't hold my breath waiting for a full Egi glamour system.
True enough, though after some recent editions I'm not entirely sure the developers are prioritizing the right things anymore...I'm not confident that SE is going to put that much work and focus on a cosmetic QoL feature that only affects one job. As you stated, its more complex than I think some players are realizing. I mean, we might get something at some point, but I wouldn't hold my breath waiting for a full Egi glamour system.
Personally, I don't even want Egi-Glamours. I'd rather take the two half-baked concepts they mashed together to make Summoner, and make two solid Jobs out of it... The whole DoT management/Fester thing strikes me as something that would have been perfect for Red Mage (as do Physick and Resurrect being in their skill list), meanwhile the concept of having one summon out has always annoyed me. I'd rather see all the summons be part of a rotation that builds up to Bahamut/Dreadwyrm Trance. Then you have a Summoner which is actually, you know, summoning...



To be fair it affects three jobs. Scholars will be able to revert to Carbuncles if they wish and it could easily be adapted to give MCH some options as well. It also gives the devs a lot more freedom with pet jobs in the future.I'm not confident that SE is going to put that much work and focus on a cosmetic QoL feature that only affects one job. As you stated, its more complex than I think some players are realizing. I mean, we might get something at some point, but I wouldn't hold my breath waiting for a full Egi glamour system.


Although Summoner has already begun being altered in both gameplay and lore to focus more on Trances and invoking primal energy rather than constructing Egi's as pets. It just feels like the time has passed for Egi glamour to be a true priority or even a serious venture due to the amount of work involved.
Speaking of Summoner gameplay in general, the way it was implemented was sloppy and seemed to have an identity crisis. It had pets but wasn't really a pet job. It has since been "fixed" with Heavensward and now that Summoner has found a comfortable new style, pets are more of a secondary concern.
Personally I think SMN would have been better if it were never a pet job to begin with. They could have continued to use Carbuncle as the base class Arcanist did, but then gained primal summons as cooldown attacks as Summoner. For example:
*Carbuncle has a version of Contagion so no need for Garuda to have it
Flaming Crush: summons Ifrit (replaces Fester, same effect)
Mistral Shreik: summons Garuda for AoE damage and a debuff to magic damage resistance.
Landslide: summons Titan for frontal column attack that binds and slows.
Thunderspark: summons Ramuh for an AoE burst that leaves a damaging electrical field on the ground.
Whirlpool: summons Leviathan to create a whirlpool that draws enemies to its center.
Enkindle would alter the next primal ability to their signature attack.
I'm not sure Shiva would make sense in the regard given that she is summoned through a vessel and not as an independent primal entity.
Anyway, those are just my thoughts.
Nah, the only thing that helps as far as other Jobs goes, is the method by which we'd set the Glamour, and that really shouldn't be too hard at all. It is the fact that Summoner pets have 13 unique skills (plus summon/dismiss, auto-attack, etc. animations) that is the problem, every potential pet needs to have an animation for those skills, and that adds up to a lot of work. Scholar has either 8 or 9 (depending on Dissipation, I can't recall if that has a special animation involving the pet). Machinist certainly should be possible from the get go though, since I wouldn't really call the 6 animations used particularly unique. Hypercharge is perhaps the most intricate one...
If they're still working on it, I would imagine that the method for applying such glamours is long done. It's the fact that, just going off 6 Egis (sorry Carby), they need to make 63 new animations (3 new Egi with the default 4 skills + Enkindle, existing 3 needing the 4 skills from the other two, and that says nothing for designing Shiva/Leviathan-Egi, who need summon animations (so does Ramuh-Egi? I forget how he appears in that fight), auto-attack animations, and so on...) for the various pet moves, that is what is delaying Egi-Glamours. Having those done doesn't help any other pet Job.
If anything I imagine this is putting them off future pet Jobs... Would certainly explain why Machinists pet is much more basic, although granted, if they added Beastmaster properly, all the animations it could use already exist... Though I can't see a proper Beastmaster existing in XIVs framework...
The main issue with that would be the lore, though a rework of the Job could stuff Leviathan/Ramuh/Shiva/etc. stuff into Heavensward. Personally I'd have cut Summoner off Arcanist completely (Arcanist strikes me as more of a healer at this point, and Bio/Virus/etc. work fairly well with Scholars lore as army medics, plus I'd have figured Carbuncle for a healer anyway) and made it a Heavensward Job, just like Dark Knight et al. Then you have to have beaten the main Primals in order to unlock it, meaning they could all exist on the Job in whatever manner one can come up with... I really think Summoner was just rushed out to be a new Job for ARR, Scholar too, but I think Scholar came out of it really well, while Summoner just never sat right with me...
Last edited by Nalien; 01-13-2016 at 03:43 AM.
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