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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Darkstride View Post
    It's more than just a Carbuncle glamour that they initially proposed.

    However, it's entirely possible we may never see this be a reality. They haven't released any more information and it's possible they haven't even started implementing it.

    It feels more like hopeful brainstorming.
    It actually would be quite a lot of work to do... Carbuncle is easy enough, they're pallet swaps, Carbuncle has both Tank and Mage movesets, they'd just need to give him animations for Melee and they're basically done there.

    The Egis, though... Well, if they're working it how I think they're working it, they need to give each Egi each moveset. Ifrit needs animations for Tank and Mage. Garuda needs them for Tank and Melee. And so on. That's the only way I can see Egi-Glamours going down well, if they keep Garuda as a Mage, and just go "But you can have Ramuh as Mage instead!", then that doesn't address the underlying reason Egi-Glamours are desired... Titan and Shiva could be Tanks, for example, but I want to use Shiva-Egi! I'd never get to see her though, because Tank-Egi is never really used... The only way to really give us Egi-Glamours is to say "Pick an Egi, and all three of your summons will be that", or something similar. Personally I'd opt for using that unused offhand slot Summoner (and every Job that isn't Paladin) has. Unlocking Arcanist gives you a Ruby Gem to equip there, makes your pet Carbuncle (whether they want to bother with Topaz/etc. as well is up to them). The Summoner quests reward you with Inferno/Tremor/Vortex Gems for their respective Egis. Equipping the Vortex Gem means you only summon Garuda-Egi, be that Tank, Mage, or Melee version. The remaining Egis can then be obtained somehow. All they're really need to do beyond that is lock the Summon skills behind having a Gem equipped, the same way Shield Bash is locked behind having a shield equipped.

    Basically, while the models for some of them already exist (Ramuh-Egi, for example), the animations do not. That's what is taking up most of their time. Ramuh-Egi perhaps has a moveset for being a Mage pet, but for Egi-Glamours to work properly, he needs moves for Tank and Melee. That's what is taking so long.

    I kind of hope they keep Enkindle special though... Rather than Ifrit getting a Mage and Tank Enkindle, I'd rather see all of them have their own thing, with Enkindle being rebalanced to prevent one of them being the best. Though ideally I guess I'd like them to be situational... This game lacks Healing Ruby... Wonder is Scholar can get Carbuncle as well...
    (0)
    Last edited by Nalien; 01-13-2016 at 01:14 AM.

  2. #12
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,620
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nalien View Post
    It actually would be quite a lot of work to do...
    I'm not confident that SE is going to put that much work and focus on a cosmetic QoL feature that only affects one job. As you stated, its more complex than I think some players are realizing. I mean, we might get something at some point, but I wouldn't hold my breath waiting for a full Egi glamour system.
    (0)

  3. #13
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Darkstride View Post
    I'm not confident that SE is going to put that much work and focus on a cosmetic QoL feature that only affects one job. As you stated, its more complex than I think some players are realizing. I mean, we might get something at some point, but I wouldn't hold my breath waiting for a full Egi glamour system.
    True enough, though after some recent editions I'm not entirely sure the developers are prioritizing the right things anymore...

    Personally, I don't even want Egi-Glamours. I'd rather take the two half-baked concepts they mashed together to make Summoner, and make two solid Jobs out of it... The whole DoT management/Fester thing strikes me as something that would have been perfect for Red Mage (as do Physick and Resurrect being in their skill list), meanwhile the concept of having one summon out has always annoyed me. I'd rather see all the summons be part of a rotation that builds up to Bahamut/Dreadwyrm Trance. Then you have a Summoner which is actually, you know, summoning...
    (0)

  4. #14
    Player
    Cronar's Avatar
    Join Date
    Feb 2013
    Posts
    32
    Character
    Cronar Masaki
    World
    Ramuh
    Main Class
    Conjurer Lv 60
    but that is what they do now. I had to beat the primals before I could do the job quest to summon them.
    (0)

  5. #15
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Darkstride View Post
    I'm not confident that SE is going to put that much work and focus on a cosmetic QoL feature that only affects one job. As you stated, its more complex than I think some players are realizing. I mean, we might get something at some point, but I wouldn't hold my breath waiting for a full Egi glamour system.
    To be fair it affects three jobs. Scholars will be able to revert to Carbuncles if they wish and it could easily be adapted to give MCH some options as well. It also gives the devs a lot more freedom with pet jobs in the future.
    (0)

  6. #16
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,620
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alberel View Post
    To be fair it affects three jobs. Scholars will be able to revert to Carbuncles if they wish and it could easily be adapted to give MCH some options as well. It also gives the devs a lot more freedom with pet jobs in the future.
    Although Summoner has already begun being altered in both gameplay and lore to focus more on Trances and invoking primal energy rather than constructing Egi's as pets. It just feels like the time has passed for Egi glamour to be a true priority or even a serious venture due to the amount of work involved.


    Speaking of Summoner gameplay in general, the way it was implemented was sloppy and seemed to have an identity crisis. It had pets but wasn't really a pet job. It has since been "fixed" with Heavensward and now that Summoner has found a comfortable new style, pets are more of a secondary concern.

    Personally I think SMN would have been better if it were never a pet job to begin with. They could have continued to use Carbuncle as the base class Arcanist did, but then gained primal summons as cooldown attacks as Summoner. For example:

    *Carbuncle has a version of Contagion so no need for Garuda to have it

    Flaming Crush: summons Ifrit (replaces Fester, same effect)

    Mistral Shreik: summons Garuda for AoE damage and a debuff to magic damage resistance.

    Landslide: summons Titan for frontal column attack that binds and slows.

    Thunderspark: summons Ramuh for an AoE burst that leaves a damaging electrical field on the ground.

    Whirlpool: summons Leviathan to create a whirlpool that draws enemies to its center.

    Enkindle would alter the next primal ability to their signature attack.

    I'm not sure Shiva would make sense in the regard given that she is summoned through a vessel and not as an independent primal entity.

    Anyway, those are just my thoughts.
    (0)

  7. #17
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Alberel View Post
    To be fair it affects three jobs. Scholars will be able to revert to Carbuncles if they wish and it could easily be adapted to give MCH some options as well. It also gives the devs a lot more freedom with pet jobs in the future.
    Nah, the only thing that helps as far as other Jobs goes, is the method by which we'd set the Glamour, and that really shouldn't be too hard at all. It is the fact that Summoner pets have 13 unique skills (plus summon/dismiss, auto-attack, etc. animations) that is the problem, every potential pet needs to have an animation for those skills, and that adds up to a lot of work. Scholar has either 8 or 9 (depending on Dissipation, I can't recall if that has a special animation involving the pet). Machinist certainly should be possible from the get go though, since I wouldn't really call the 6 animations used particularly unique. Hypercharge is perhaps the most intricate one...

    If they're still working on it, I would imagine that the method for applying such glamours is long done. It's the fact that, just going off 6 Egis (sorry Carby), they need to make 63 new animations (3 new Egi with the default 4 skills + Enkindle, existing 3 needing the 4 skills from the other two, and that says nothing for designing Shiva/Leviathan-Egi, who need summon animations (so does Ramuh-Egi? I forget how he appears in that fight), auto-attack animations, and so on...) for the various pet moves, that is what is delaying Egi-Glamours. Having those done doesn't help any other pet Job.

    If anything I imagine this is putting them off future pet Jobs... Would certainly explain why Machinists pet is much more basic, although granted, if they added Beastmaster properly, all the animations it could use already exist... Though I can't see a proper Beastmaster existing in XIVs framework...

    Quote Originally Posted by Darkstride View Post
    Anyway, those are just my thoughts.
    The main issue with that would be the lore, though a rework of the Job could stuff Leviathan/Ramuh/Shiva/etc. stuff into Heavensward. Personally I'd have cut Summoner off Arcanist completely (Arcanist strikes me as more of a healer at this point, and Bio/Virus/etc. work fairly well with Scholars lore as army medics, plus I'd have figured Carbuncle for a healer anyway) and made it a Heavensward Job, just like Dark Knight et al. Then you have to have beaten the main Primals in order to unlock it, meaning they could all exist on the Job in whatever manner one can come up with... I really think Summoner was just rushed out to be a new Job for ARR, Scholar too, but I think Scholar came out of it really well, while Summoner just never sat right with me...
    (1)
    Last edited by Nalien; 01-13-2016 at 03:43 AM.

  8. #18
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nalien View Post
    Snip
    I like the Gem-in-offhand-slot idea. I've also had similar views on how SMN could've thrived more had it been a HW job without the link to SCH via ACN, but main issue I feel is that they shouldn't have added a second DPS pet in the first place. Keep the Carbuncles, with the original 3 Primals represented as various spells/effects based on one of their signature attacks (like we have with Deathflare, albeit not necessarily as grandiose for each ability), and that would've set a better platform to incorporate the other 3 Primals as part of their HW toolkit, in addition to Deathflare.

    Or alternatively, if going with the Egi system, have it so you can freely switch between the two during battle (e.g. a CD that makes your next Summon I/II/III instant cast for no MP, available every 3 mins) so you can play to both Egi's strengths depending on the phase of a fight.
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