If SE wouldn't design crafting to be as tedious, grindy soul crushing and RNG infested (Hello 16% chance overmeld with materia @120K gil a pop) then we would not have this problem.

More people would level their crafters, more people would EQUIP them at 60 (the true brick wall grind) to be able to craft star recipes.

More supply same/less demand -> Prices go down. Economics 101.

SE simply fails to account for player mentality when it comes to crafting, since we all know how much better asian folks can tolerate mind numbing grinds compared to western players.