Page 3 of 3 FirstFirst 1 2 3
Results 21 to 26 of 26
  1. #21
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by RyuSaarva View Post
    lets give a shared gear set for all combat classes too.
    Not the same thing, but it's worth noting that multiple combat classes do end up using some of the same gear up until Lv. 50-60 range, and even then, tanks/ranged DPS/healers still share the same gear until they end up using eso armor.

    The point being in the case of crafters though, all of the crafters use the exact same stats, but there are eight crafter classes and the devs are expecting people to use their hard-earned weekly red scrips to get gear that's specific to each class. On average, it takes about 3-4 weeks to get enough red scrips for a main hand. To get a red scrip main hand for all 8 classes, you'd have to invest about 7 months for that. And none of that is even talking about the armor. It's for this reason that many say it'd be much faster and far more convenient to just use melded armor that can be used across all crafters at once.

    (Incidentally, the gathering classes suffer from this as well, but there's only 3 gathering classes as opposed to 8 crafters, so the problem isn't as pronounced for them as it is for the crafting classes. The amount of red scrips needed to get gear is also exactly the same across gatherers and crafters as well, which is quite ridiculous. I think crafters should really have their red scrip gear costs cut by a third or something.)

    It's rather poor design on top of the whole specialization debacle. The only real defining feature of specialization as of this moment is the fact that some crafts are locked behind them, as the exclusive actions you learn as a specialist are only highly situational at best. Many crafters I know don't even USE the specialization skills, so actually being specialized in one of the crafting classes actually doesn't make it any easier for you to craft stuff as your chosen crafters. The specialization lockouts and the heavy RNG nature of the specialization skills are precisely the reason why most crafters only see the specialization system as an excuse to limit players rather than actually expanding the crafting system in any meaningful way.

    Indeed, several people in my FC actually have multiple capped crafting classes but haven't yet fully decided which three classes they want to specialize in, out of fear that they end up locking themselves out of something they want to try making in the future. For many crafters, specializing is just a matter of how much profit you can make out of recipes that are locked behind specializations - which is why most crafters pick Weaver as one of their three specialists, while there are incredibly low amounts of CRP and CUL specialists (at least from the looks of it in Sargatanas).

    Specialization should have also provided bonuses like a default bonus to craftsmanship and control, higher meld rates (or -1 ingredient amount for recipes using multiples of the same ingredient for Culinarian specialists since they can't meld anything), and higher successful desynthesis rates/higher rates of getting better items from desynth.
    (2)
    Last edited by SaitoHikari; 01-12-2016 at 07:23 AM.

  2. #22
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    I was under the impression that red script was designed as a casual alternative.
    You sacrifice uber stats for not having to deal with favor system and dumping millions of your hard earned gil into the materia RNG slotmachine.

    Considering the ease of getting it (like Esoterics it is mainly gated by subscription time not player effort) it makes sense for it to be inferior to the top end crafting stuff.
    (0)

  3. #23
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Granyala View Post
    I was under the impression that red script was designed as a casual alternative.
    You sacrifice uber stats for not having to deal with favor system and dumping millions of your hard earned gil into the materia RNG slotmachine.

    Considering the ease of getting it (like Esoterics it is mainly gated by subscription time not player effort) it makes sense for it to be inferior to the top end crafting stuff.
    Unless you meld ilvl 170, is better the ilvl 180, and you would need to meld all the 8 sets. You aren't sacrificing uber stats for not having to deal with favors. You are sacrificing being able to gear all your crafters for not having to deal with favors.
    (0)

  4. #24
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AlphaSonic View Post
    Unless you meld ilvl 170, is better the ilvl 180, and you would need to meld all the 8 sets. You aren't sacrificing uber stats for not having to deal with favors. You are sacrificing being able to gear all your crafters for not having to deal with favors.
    You are not making much sense here.

    Melded ilvl 170 > ilvl 180.
    You sacrifice stats in order to not having to deal with melds while getting enough to craft current 2*.

    "Gearing all crafters" is not sacrificed. HQ170s don't fall from the sky and melding each set is prohibitively expensive.
    (0)

  5. #25
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,857
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ashkendor View Post
    I'm honestly still using a melded Chimerical Felt set. I felt like splitting crafters up to separate gear again is a step backward.
    That's what I did. I penta melded the 150 set and matching accessories to hit the minimum needed for Master Book III stuff. I'm getting the main hands with red scrips.

    SE tried to lock us into a handful of classes with the specialist roles, but a master crafter still needs to have their non-specialist jobs well geared if they want to be as self sufficient as possible.
    (0)

  6. #26
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Prolly going to get mainhand and body piece redscrip gear and use melded chimerical for now, save money and maybe craft some 170 stuff when able. Can't justify getting any of the other redscrip gear.
    (0)

Page 3 of 3 FirstFirst 1 2 3