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  1. #1
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Kaurie View Post
    To be honest, I don't get why you call it point-and-click. Perhaps we define this differently, but I rarely if ever point and click anything in combat. I'd be really curious to partner up with you and see if you have mastered your job as you suggest you have.

    Further, I am not sure why you find it so simple. I personally find the combat much more engaging and complex than nearly all other MMO's I have tried (BnS, GW2, WoW, Tera, and smaller F2P games)
    I've never been sure on an exact name for it. The other term I often use is 'WoW clone," since WoW was the one to most popularize this combat style and made everyone and their grandmother want to copy it in the false belief that they would also copy its financial success, but that usually gives off the wrong idea about what I really mean.

    Form your list, you play only point-and-click and "reticle combat" hybrids (which I consider very much in the same family), which might explain why you can focus so easily on the differences between these games while I see it more as one big category when compared to any type of action MMO.



    I am not sure how you are lagging so bad in PvP. I've never received lag there personally. Queue times vary by data center and grand company.
    I ended up in the 50 one, someone told me that it runs on a bad server? I don't know, all I know is that my queue time made it not worth attempting again. Maybe if I change GC it can shorten it.

    I agree on Expert, the issue to me though is not that it's two dungeons, it's that it is those two dungeons. I hated both of them like 30 seconds in to each. It wasn't as bad with Neverreap and Fractals - and even those were not great.
    What might actually be kind of fun would be a dungeon that has no trash, and instead is just a handful of minibosses leading up to the end boss. Trash is what really makes these things boring.

    Regardless, it's pretty easy to hit Eso cap. You can also get Eso in Diadem, i forgot to mention earlier. Nearly anything end-game in this game provides it. If you don't want to do end-game, you don't need it. If you do end-game, you'll cap easy.
    I'm working on getting my gatherers to 60. I'll do Diadem after that. I tried the combat side of things once and it's REALLY dull, standing in 1 spot bashing your face against dinosaurs for 90 minutes...No thanks. But I didn't want to just be a dick and abandon with the eso requirement met. When I go to gather it will be clearly intentioned, plus I still will be contributing to the loot with any chests I find.


    There are a lot of people who are geared up who cannot complete A3S vs people who had 10-20 ilvls several months ago who did clear it. This shows that there is more than just an arbitrary gear check present, and that there are skill-checks as well.

    To reiterate before, DPS checks are a skill based mechanic as well as a gear check. The variation in DPS that people put out is much higher based on skill than gear (MUCH higher).
    I guess I can't speak for other people. I also don't know how gimped console players may be by their controllers, if that makes things much harder. I do know that for a lot of them this really is their first MMO, and many of them may not do much gaming at all, so I guess that explains the skill gap a bit.
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    Last edited by Callback; 01-14-2016 at 05:59 AM.

  2. #2
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Callback View Post
    I guess I can't speak for other people. I also don't know how gimped console players may be by their controllers, if that makes things much harder. I do know that for a lot of them this really is their first MMO, and many of them may not do much gaming at all, so I guess that explains the skill gap a bit.
    Not at all, seeing as the game was rebuilt with using a controller in mind. Aside from the absurd idea that all players are good, the issue inherently with the DF isn't the skill or gear of the players (the entry ilvl is more than enough), but the randomized nature of the DF makes it so you'll get unfavorable party compositions, such as SCH, SCH, PLD, PLD, MCH, MCH, MCH, MCH (obviously a hyperbole, but this can happen). I can assure you though, that a large number of people I've met on the DF have problems with reading comprehension (or worse, they are stupid) and have no idea how to use their skills. But I don't think the concept of random players is a problem if we can have guaranteed party compositions (which at this point, might as well use the party finder). The fundamental difference between the two (aside from PF only including players from your server) is that you can choose the party comp.
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