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  1. #11
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Kaurie View Post
    Partly true, but not fully. There is a large skill gap in this game. I've personally seen people in gear 10-20 ilvls lower outDPS the higher geared person. Knowing and being able to execute your rotation, while handling mechanics, while managing cooldowns/stacks/buffs given down-times of the fight etc does take some skill.
    Partially, but it's really not hard to be damn-near optimal, leaving the rest to pure stat numbers. Maybe NIN is just insanely easy, but the way the combat in this game is designed it really does feel like it just plays itself while you get to watch and give vague commands. The point-and-click combat system is incredibly simple by design. The main benefit is resistance to lag, seeing as how the system was invented back when DSL was top-of-the-line, but in exchange for that it sacrifices almost all of what would make gameplay action-oriented.


    This is limited by cap to prevent people from being in 210 gear in one week. Esoterics are given in almost all end game content, more than just DF. Void Ark, Alex NM, Alex Savage, Thordan EX, Ravana EX, Bismark EX, PvP, Expert Roulette, 60 Roulette, Leveling Roulette, Trials Roulette, PvP Roulette. Heck if you do PvP Roulette (40 Eso) + Expert Roulette (75 Eso) each day, you'll be capped on Eso in 4 days. That's like 45 minutes a day, give or take.
    Not for me. I tried PVP roulette once. ONCE. Queue took 50 minutes just to pop, followed by sitting in a lagfest unable to do anything and being better off just hiding in back defending than trying to do anything because the alternative was running in and getting melted at range by the bodies rubberbanding around the map so you could never get near them.

    Expert I already talked about. A mere 2 dungeons get real old REAL fast., and doing that 5 days per week for 2 weeks per piece (for one single job only, HOW do they expect people to maintain multiple??) is not an appealing proposition.


    What I don't get is the lockout clearly promotes elitism, in that only people with statics and of the upper elite are able to even enter - nevermind clear. It kind of goes opposite to the rest of the entire FFXIV mentality. Other than changing how the loot lockout works, I don't see why there would be a problem in having them in DF on release.
    Raids work ok with a lockout, and I think putting harder content in DF with a first-clear bonus of maybe double tokens would motivate more people to do it that way, especially if it grouped as I originally recommended fitting 7 clears with 1 non-clear.


    Quote Originally Posted by UBERHAXED View Post
    How is it that people with less gear (i.e. in July) cleared A3S and people with (obviously) more gear and available strategies in January (for example, you) have not cleared it?
    Because I haven't gone in yet?

    If dps checks solely measure gear, then it would be impossible to do in 6 months ago and everyone would have cleared it by September. Do you really not see the fallacy here?
    I see no fallacy. As stated above, getting in is the biggest issue for most people who would otherwise destroy the content. DPS checks aren't a skill-based mechanic. It's just a measuring stick. Unless someone is intentionally trolling, being insanely lazy, or dead (the only skill-based entry on this list), there is no reason for them not to be DPSing at or near their gear's maximum output.
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    Last edited by Callback; 01-14-2016 at 04:42 AM.