Partially, but it's really not hard to be damn-near optimal, leaving the rest to pure stat numbers. Maybe NIN is just insanely easy, but the way the combat in this game is designed it really does feel like it just plays itself while you get to watch and give vague commands. The point-and-click combat system is incredibly simple by design. The main benefit is resistance to lag, seeing as how the system was invented back when DSL was top-of-the-line, but in exchange for that it sacrifices almost all of what would make gameplay action-oriented.
Not for me. I tried PVP roulette once. ONCE. Queue took 50 minutes just to pop, followed by sitting in a lagfest unable to do anything and being better off just hiding in back defending than trying to do anything because the alternative was running in and getting melted at range by the bodies rubberbanding around the map so you could never get near them.This is limited by cap to prevent people from being in 210 gear in one week. Esoterics are given in almost all end game content, more than just DF. Void Ark, Alex NM, Alex Savage, Thordan EX, Ravana EX, Bismark EX, PvP, Expert Roulette, 60 Roulette, Leveling Roulette, Trials Roulette, PvP Roulette. Heck if you do PvP Roulette (40 Eso) + Expert Roulette (75 Eso) each day, you'll be capped on Eso in 4 days. That's like 45 minutes a day, give or take.
Expert I already talked about. A mere 2 dungeons get real old REAL fast., and doing that 5 days per week for 2 weeks per piece (for one single job only, HOW do they expect people to maintain multiple??) is not an appealing proposition.
Raids work ok with a lockout, and I think putting harder content in DF with a first-clear bonus of maybe double tokens would motivate more people to do it that way, especially if it grouped as I originally recommended fitting 7 clears with 1 non-clear.What I don't get is the lockout clearly promotes elitism, in that only people with statics and of the upper elite are able to even enter - nevermind clear. It kind of goes opposite to the rest of the entire FFXIV mentality. Other than changing how the loot lockout works, I don't see why there would be a problem in having them in DF on release.
Because I haven't gone in yet?
I see no fallacy. As stated above, getting in is the biggest issue for most people who would otherwise destroy the content. DPS checks aren't a skill-based mechanic. It's just a measuring stick. Unless someone is intentionally trolling, being insanely lazy, or dead (the only skill-based entry on this list), there is no reason for them not to be DPSing at or near their gear's maximum output.If dps checks solely measure gear, then it would be impossible to do in 6 months ago and everyone would have cleared it by September. Do you really not see the fallacy here?