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  1. #1
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    What I mean is: It may be impossible for them to add a 'Speed' stat due to the inability for a single stat to govern both spells and weaponskill in this capacity. I understand what's being asked for, I just think the coding is more...colourful.....than it should have been due to time restraints on the 2.0 release. Making things like this a development time sink to add. (and chocobos while in queue.....or separating FATE/Duty list.......or selecting which quests show........or on and on, you get the point).
    (2)

  2. #2
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Pence View Post
    What I mean is: It may be impossible for them to add a 'Speed' stat due to the inability for a single stat to govern both spells and weaponskill in this capacity.
    What he said ^

    Right now Skill speed affects a weapon skills cast/recast timers and physical dot potency. Magic skill affects only Spell cast/recast timers and magical Dot/Healing (regen/bubble) potency. While merging the two makes sense for simplifying things. That could only work if both physical and magical timers and DOT's were exactly the same. After all changing one effect's timer or potency could do something unintended for other things if they were all lumped together.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kotemon View Post
    What he said ^

    Right now Skill speed affects a weapon skills cast/recast timers and physical dot potency. Magic skill affects only Spell cast/recast timers and magical Dot/Healing (regen/bubble) potency. While merging the two makes sense for simplifying things. That could only work if both physical and magical timers and DOT's were exactly the same. After all changing one effect's timer or potency could do something unintended for other things if they were all lumped together.
    Physical and magical DoTs use the same server tick. Their is no intrinsic typal difference between magical and physical debuff arming times.

    They need only form a new variable that is merely seen on gear. We could technically have a piece of aetherial gear right now that has skill speed, spell speed, and parry, if not for typal restrictions. Just consider 'Speed' as shorthand for both skill speed and spell speed, and start making it a double-stat on gear. Done.

    We also clearly already have the coding for Attack Speed. They need only decide what percentage or value of base GCD to reduce the GCD by per point of Speed, and apply level scaling. The only change then would be that skill speed would now actually improve AA. As an upside, we can also take out the part where Attack Speed checks Skill Speed and Spell Speed seperately for the final calculated weaponskill- and casting-GCDs. It could be left harmlessly within, but would be redundant.
    (0)
    Last edited by Shurrikhan; 01-10-2016 at 04:11 PM.

  4. #4
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Pence View Post
    What I mean is: It may be impossible for them to add a 'Speed' stat due to the inability for a single stat to govern both spells and weaponskill in this capacity. I understand what's being asked for, I just think the coding is more...colourful.....than it should have been due to time restraints on the 2.0 release. Making things like this a development time sink to add. (and chocobos while in queue.....or separating FATE/Duty list.......or selecting which quests show........or on and on, you get the point).
    Oh the joys of 'colorful' coding... >.<;
    (1)

  5. #5
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Pence View Post
    What I mean is: It may be impossible for them to add a 'Speed' stat due to the inability for a single stat to govern both spells and weaponskill in this capacity. I understand what's being asked for, I just think the coding is more...colourful.....than it should have been due to time restraints on the 2.0 release. Making things like this a development time sink to add. (and chocobos while in queue.....or separating FATE/Duty list.......or selecting which quests show........or on and on, you get the point).
    As others have said we have attack speed which lowers cast/recast for magic and physical as well as auto attack delay so it is definitely possible to have 1 stat govern both spell and skill speed.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.